Supermax

Supermax

£4.99
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Supermax

Supermax

£4.99
Taxes included.

WHERE DO YOU LOCK UP THE IMPOSSIBLE?

Captured aliens cannot be held in an ordinary county jail.

Vampires, werewolves and ghosts require more than concrete walls and iron bars. Supervillains who can turn into mist, tear through steel or fire lasers from their eyes present their own particular difficulties.

That is what the Supermax prisons are for.

Supermax introduces three specialist prisons built to contain the most dangerous beings in the worlds of Wretched Darkness, Wretched Conspiracies and Wretched Vigilantes.

ALCATRAZ

The former island prison has been adapted to hold supernatural threats and superhuman criminals.

Its specialised cells contain vampires, werewolves, ghosts and other prisoners who cannot be restrained by conventional means.

AREA 52

Deep in the Nevada desert, Area 52 has secretly housed captured aliens and supernatural enemies for decades.

Its inmates, experiments and hidden history make it particularly suitable for agents investigating the mysteries and conspiracies of the Wretched world.

THE DEEP

Some prisoners are too dangerous, politically sensitive or unnatural to be kept anywhere near the public.

The Deep is a mysterious international Supermax facility at an undisclosed offshore location. Among its inmates are supervillains and failed experiments which proved too dangerous—or too valuable—to destroy.

INSIDE YOU’LL FIND

  • Three detailed Supermax prisons.

  • The history and development of the facilities.

  • Information on their security and day-to-day operation.

  • Specialist containment for aliens, supernatural creatures and superhumans.

  • Numerous prisoners and other NPCs.

  • Backgrounds, powers and information for major inmates.

  • Adventure opportunities centred on investigations, imprisonment and escape.

  • Connections to other parts of the Wretched setting.

  • Revelations concerning Edge’s master plan.

  • Explanations for the numerous sightings of Edge.

  • Further answers and commentary from Tag.

  • Material extending from the establishment of the prisons to their present and future.

Use the prisons as secure locations, investigative targets, sources of dangerous intelligence or the settings for containment failures and escape attempts.

Characters might arrive as investigators, guards, rescuers or prisoners. They may be sent to question an alien, uncover a conspiracy, retrieve a secret or deal with something that has escaped from a cell designed to be inescapable.

The material is written to connect several branches of the Wretched setting, bringing together its supernatural, conspiratorial and superhero elements in locations where all three can meet.

REVIEW

A detailed review by Swords & Stitchery praised the book’s layout, writing, extensive NPC material and usefulness for continuing campaigns, describing it as:

“A super useful addition to the Wretchedverse RPG” with “the potential for years of play.”

PRODUCT DETAILS

  • 77-page roleplaying-game supplement.

  • Details Alcatraz, Area 52 and the Deep.

  • Designed for Wretched Darkness, Wretched Conspiracies and Wretched Vigilantes.

  • Adaptable for other superhero, conspiracy and supernatural roleplaying games.

  • Written by Michael L. Straus — The OG GM.

  • Layout by Miguel Ribeiro.

This is a setting supplement rather than a standalone roleplaying game. A compatible roleplaying system is required for play.

Goes well with...