RaC & Ruin - House Rules & Kobolds

RaC & Ruin - House Rules & Kobolds

£1.49
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RaC & Ruin - House Rules & Kobolds

RaC & Ruin - House Rules & Kobolds

£1.49
Taxes included.

PLAY THE MONSTERS

Old-school fantasy games traditionally treated elves, dwarfs and halflings as classes in their own right. RaC & Ruin takes that idea further, building playable monsters as distinctive racial character classes.

RaC & Ruin: House Rules & Kobolds presents a set of supplementary rules and options for old-school fantasy roleplaying games, intended to retain their directness and danger while making them more flexible and accessible to modern players.

This instalment focuses on kobolds, providing rules for playing them as a complete race-as-class character option rather than treating them as small, disposable obstacles between the adventurers and the treasure.

RACE AS CLASS

In RaC & Ruin, a character’s species matters.

A kobold is not simply a human character with a few minor modifiers. Its physical nature, capabilities, limitations and place in the fantasy world are reflected through its class.

The aim is to make race-as-class more varied and enjoyable while preserving the strong identity it gives old-school characters.

INSIDE YOU’LL FIND

  • House rules and optional changes for old-school fantasy games.

  • Rules for playing kobolds.

  • A kobold race-as-class character option.

  • Supplementary rules and additional material.

  • Updates and additions to kobold lore.

  • Ideas intended to make old-school play more approachable for modern groups.

The rules draw inspiration from:

  • The Rules Cyclopaedia.

  • Old-School Essentials.

  • Lamentations of the Flame Princess.

  • The Feral & Foe comic strip from 2000 AD.

Use the material as part of an ongoing RaC & Ruin campaign, introduce kobold player characters into another OSR game, or take whichever house rules suit your own table.

PRODUCT DETAILS

  • Digital OSR supplement.

  • House rules and character options.

  • Playable kobold race-as-class.

  • Suitable for old-school and broadly compatible fantasy roleplaying games.

  • Written by James “Grim” Desborough.

  • Contains no AI-generated artwork.

This is a supplement rather than a standalone roleplaying game. A compatible old-school fantasy rules system is required for play.

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