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*Punk - A Retroclone for Making Your Own *Punk Games (PRINT)

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*Punk - A Retroclone for Making Your Own *Punk Games (PRINT)

£11.99
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BUILD THE FUTURE. THEN BREAK IT.

Cyberpunk. Steampunk. Dieselpunk. Solarpunk.

Atompunk, biopunk, clockpunk, nanopunk, necropunk—and whatever ridiculous compound word somebody invents next Tuesday.

Every flavour of “-punk” presents its own technology, aesthetics and anxieties, but they share a common need: characters capable of surviving dangerous worlds, confronting powerful institutions and making an extraordinary mess while doing so.

**Punk – A Retroclone for Making Your Own Punk Games gives you the rules and tools to build those games yourself.

Drawing upon the heritage of the classic Action!/Interlock family of rules, *Punk provides a flexible, accessible system particularly suited to modern, alternative-history and near-future settings. Use it to create desperate street operatives in a corporate dystopia, revolutionary mechanics beneath a clockwork monarchy, wasteland scavengers in an atomic retrofuture or ecological troublemakers defending a solar-powered utopia.

The setting, technology and degree of misery are yours.

Inside you’ll find:

  • Complete rules for creating and developing characters.

  • A flexible skill-based system built for action and adventure.

  • Rules suitable for combat, equipment, technology and dangerous environments.

  • A foundation for designing your own worlds, campaigns and genre variations.

  • A familiar retroclone framework that can be adapted, expanded and thoroughly abused.

  • Support for everything from gritty contemporary action to extravagant speculative futures.

Use it for:

Atompunk • Biopunk • Clockpunk • Cyber Noir • Cyberprep • Cyberpunk • Decopunk • Dieselpunk • Dungeonpunk • Elfpunk • Islandpunk • Lunarpunk • Mythpunk • Nanopunk • Necropunk • Nowpunk • Postcyberpunk • Raypunk • Retrofuture • Rococopunk • Solarpunk • Steampunk • Steelpunk • Stonepunk • Transhuman games

Or invent your own.

After all, attaching “-punk” to a noun is the easy part.

Making the resulting world coherent, playable and entertaining is where this book comes in.

PRINT EDITION

  • Complete standalone roleplaying system

  • 64 pages

  • A5 hardback

  • Full-colour interior

  • Case-wrap binding

  • Based on the Action!/Interlock tradition

  • Written by James “Grim” Desborough

A compact toolkit for designers, Games Masters and players who already have a world in mind—but need rules capable of keeping up with it.

No fixed setting. No approved future. No limits beyond your imagination, your tolerance for compound nouns and the structural integrity of the technology.

Goes well with...