Book Cover Variant Thumbnail

Camelot Cosmos: GM's Guide (Print)

£19.58
Skip to product information
Book Cover Variant Thumbnail

Camelot Cosmos: GM's Guide (Print)

£19.58
Taxes included.

Camelot Cosmos: GM’s Guide — Print Edition

The hidden history, powerful factions and legendary artefacts behind the Camelot Cosmos.

Camelot Cosmos: GM’s Guide expands the genre-crossing setting with the secrets and campaign material needed to bring its worlds, politics and conflicts into play.

The Player’s Guide introduces the setting and provides the rules for creating characters. This companion volume goes behind that public history, revealing what is really happening throughout the Camelot Cosmos.

Discover the True History

The recorded history of the Camelot Cosmos does not tell the whole story.

The GM’s Guide reveals:

  • The true history behind the Days of Gedd.

  • The events surrounding the destruction of the First Empire.

  • The secrets of important characters within the setting.

  • Further detail on the Cosmos and its Realms.

  • Information about its politics, places and competing powers.

This material gives Games Masters the background needed to build campaigns around the setting’s deeper mysteries and ongoing conflicts.

Twenty Powerful Organisations

The Camelot Cosmos is shaped by factions with their own ambitions, resources and schemes.

The book describes the aims and plots of twenty powerful organisations, providing Games Masters with allies, enemies and sources of continuing adventure.

Characters can advance through different factions and earn Quest-linked special powers, connecting their achievements and allegiances directly to their development.

Relics and Artefacts

The setting’s legendary objects combine Arthurian tradition with the lost wonders of the Camelot Cosmos.

The GM’s Guide includes:

  • Relic Creation Tables for generating new magical items.

  • Full descriptions of fifty existing Artefacts.

  • Legendary objects including the Moon Grail and Excalibar.

These artefacts can serve as rewards, sources of power or the focus of entire quests.

Build New Adventures

A dedicated Adventure Creation System helps Games Masters generate missions and campaign material.

Its tables cover:

  • Names.

  • Patrons.

  • Villains.

  • Quests.

  • Locations.

Together with the book’s plot seeds, organisations, artefacts and setting secrets, these tools provide a practical foundation for creating varied adventures throughout the Camelot Cosmos.

Inside the GM’s Guide

Camelot Cosmos: GM’s Guide includes:

  • The secret history of the setting.

  • The truth behind the Days of Gedd and the fall of the First Empire.

  • Secrets concerning key non-player characters.

  • Twenty organisations, including their aims and plots.

  • Quest-linked faction powers.

  • Relic Creation Tables.

  • Fifty fully described Artefacts.

  • Name, Patron, Villain, Quest and Location tables.

  • Numerous plot seeds.

  • Additional detail on the setting’s Realms, politics and places.

The Cosmos Has Secrets

The Player’s Guide presents the world as its inhabitants understand it.

The GM’s Guide reveals what lies behind the legends.

Uncover the lost history.

Set the organisations in motion.

Place legendary relics within reach.

Create your own campaigns in the Camelot Cosmos.

This listing is for the physical print edition of Camelot Cosmos: GM’s Guide, written by Daniel Jupp. It is a 198-page, black-and-white A4 paperback. The Camelot Cosmos: Player’s Guide contains the core FATE rules and player-character creation material.

Goes well with...