Agents of SWING: Snake Eyes (Print)
Agents of SWING: Snake Eyes — Print Edition
Follow the money from London to Jamaica—and into the casinos of Las Vegas.
Snake Eyes is a complete adventure for Agents of S.W.I.N.G., taking the agents from London to the Caribbean and onward to Las Vegas as they pursue the criminal organisation known as COIL.
COIL is accumulating money and influence in pursuit of greater power for the wealthy and well-connected families behind the organisation. Intelligence suggests that one of its senior couriers, codenamed Mamba, is travelling to Jamaica to collect funds before carrying them to a money-laundering operation controlled by King Cobra.
S.W.I.N.G.’s orders are direct:
Find the Jamaican operation.
Track Mamba and the money.
Follow both to their destination.
Shut the operation down.
The Jamaican Connection
The first stage of the mission takes the agents to Jamaica, where COIL operates from an old mansion and has bought influence among local authorities and criminals.
The agents must locate the facility, identify Mamba and find a way to follow the organisation’s money without losing the trail.
The adventure provides information on:
-
COIL’s Jamaican operation.
-
The mansion used as its base.
-
Possible approaches to locating the facility.
-
Mamba’s movements and plans.
-
Guards, criminals, workers and police who may become involved.
-
The information agents can uncover through investigation and contacts.
How the agents approach the operation is left open, allowing them to rely upon surveillance, criminal contacts, infiltration or more direct methods.
On to Las Vegas
The trail continues to Las Vegas, where COIL begins distributing and laundering its funds.
The agents must follow Mamba through the city, identify the people involved and discover how the operation connects to King Solomon’s Casino.
The Las Vegas section includes:
-
The Golden Sands Motel.
-
COIL’s participating gamblers.
-
A high-stakes tournament.
-
King Solomon’s Casino.
-
The casino’s public floors, private areas and security.
-
King Cobra’s office and suite.
-
The casino vault.
-
Several possible ways to deprive COIL of its money.
The agents may attempt to steal the funds, destroy them or beat COIL at its own game.
COIL’s Agents
The adventure provides game information for its principal adversaries:
-
Grass Snake, who manages the Jamaican operation.
-
Mamba, COIL’s courier and field agent.
-
King Cobra, also known as Vegas Vinnie, who controls the Las Vegas end of the scheme.
Supporting statistics are also supplied for Jamaican criminals, guards, police, casino security, armed response teams and COIL’s gamblers.
A Structured S.W.I.N.G. Mission
Snake Eyes uses the Plot Stress rules from Agents of S.W.I.N.G. to organise the investigation and measure the agents’ progress through its three principal stages:
-
Jamaica.
-
Las Vegas.
-
King Solomon’s Casino.
The book gives Control the locations, adversaries and information needed to run the mission while leaving the players free to devise their own operations.
It also includes ready-made agent profiles that can be used for the adventure.
Break COIL’s Bank
COIL has gathered the money.
Mamba is preparing to move it.
King Cobra is waiting in Las Vegas.
Follow the courier, uncover the laundering scheme and make certain that COIL loses its stake.
When the agents reach the casino, everything rests upon Snake Eyes.
This listing is for the physical print edition of Agents of SWING: Snake Eyes, written by James Desborough. It is a 34-page, black-and-white A5 saddle-stitched paperback. The Agents of S.W.I.N.G. core roleplaying game is required for use.