6-Pack Adventures: Incursion (Pathfinder) (PRINT)
FIRST THE VILLAGE. THEN THE WORLD.
Something has come to the village.
The locals do not know what it wants, where it came from or how to stop it. They know only that these strange invaders have brought fear, suffering and the growing suspicion that their isolated community is merely the beginning.
Unless somebody intervenes, the incursion will spread.
Fortunately, a heavily armed band of adventurers has just arrived.
6-Pack Adventures: Incursion is a compact, pick-up-and-play adventure for the Pathfinder Roleplaying Game, designed to provide an evening of investigation, danger and decisive violence without demanding weeks of preparation.
The characters enter a community already under pressure from an unfamiliar enemy. They must discover what is happening, confront the invaders and prevent a local disaster from becoming a threat to the wider world.
Naturally, the villagers are frightened, information is limited and whatever has arrived is unlikely to leave merely because somebody asks politely.
Inside you’ll find:
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A complete adventure designed for approximately two to four hours of play.
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Pre-generated characters for immediate use.
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A ready-to-use battle map.
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Printable tokens for the adventure’s principal characters and creatures.
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A threatened village and a mysterious invading force.
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A danger capable of spreading far beyond the immediate area.
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Material that can be adapted for use in an existing Pathfinder campaign.
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Maps and tokens that remain useful after the adventure is complete.
The 6-Pack Adventures line is designed for evenings when you want to play rather than spend three hours preparing to play.
Hand out the characters. Put down the map. Explain that something peculiar is happening to the village.
Then watch the players confidently march towards the problem with almost no useful information whatsoever.
Use Incursion as a self-contained one-shot, a convention scenario or the beginning of a much larger campaign. The threat can remain an isolated horror if the characters succeed—or become the opening movement of a worldwide catastrophe if they fail.
No pressure.
It is only the future of civilisation.
PRINT EDITION
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Pathfinder fantasy adventure
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Designed for approximately two to four hours of play
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Includes pre-generated characters
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Includes a battle map and tokens
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Suitable for one-shot and convention play
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Adaptable to an existing campaign
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Written by Carl Williams
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Published by Postmortem Studios
Requires the Pathfinder Roleplaying Game rules to play.
The village needs heroes.
The rest of the world simply does not know that it does—yet.