100 Dark Places (Print)
100 Dark Places — Print Edition
One hundred horror locations, the things lurking within them and the beginnings of your next nightmare.
A horror scenario needs somewhere for the terror to happen.
100 Dark Places provides one hundred different locations for modern-horror roleplaying games. Each entry supplies a description of the place, the horror dwelling within it and several scenario suggestions to help turn the location into an adventure.
Use the book when you need inspiration for:
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A one-off horror game.
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A location within an existing campaign.
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A new adventure built around a particular place.
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The foundation of an entire horror campaign.
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A session prepared at short notice.
Places with Problems
These are not merely descriptions of empty buildings and unsettling scenery.
Every location comes with something terrible attached to it, giving the Games Master both a place to explore and a threat around which to build play.
The accompanying adventure seeds are there to start ideas moving rather than dictate a single fixed story. Select a location, choose the suggestions that suit your group and develop them using the characters and rules of your preferred modern-horror game.
A Practical Games Master Resource
100 Dark Places follows 100 Planets, applying the same broad idea to horror gaming: a substantial collection of ready-made creative material intended to help Games Masters move from “we should play tonight” to an actual adventure.
It is particularly useful when:
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Preparation time is limited.
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The campaign needs a new location.
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The players take an unexpected turn.
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A memorable setting is needed to start a story.
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The Games Master has the desire to run horror but not yet the central idea.
Rather than presenting one long campaign, the book supplies one hundred separate starting points that can be selected, adapted and combined as required.
Find Somewhere Terrible
Choose a location.
Discover what waits inside it.
Take the supplied ideas and make the horror your own.
When the next game needs somewhere dark to go, open 100 Dark Places.
This listing is for the physical print edition of 100 Dark Places, written by James Desborough. It is a 102-page, black-and-white US Letter paperback with perfect-bound binding. It is a modern-horror roleplaying sourcebook and does not contain a complete standalone roleplaying system.