{"product_id":"sacred-marks","title":"Sacred Marks","description":"\u003cp\u003eThe temple is not scenery. The vow is not flavour text. The world remembers.\u003c\/p\u003e\n\u003cp\u003eSacred Marks is a rules-light, system-neutral fantasy RPG toolkit for making sacred obligation matter in play.\u003c\/p\u003e\n\u003cp\u003eAdd sacred consequence to any fantasy RPG in one session.\u003c\/p\u003e\n\u003cp\u003eAdd the Sacred Die to your table, define duties and taboos in minutes, and give your campaign a visible way to track favour, stain, mercy, breach, restitution, pilgrimage, and answered prayer.\u003c\/p\u003e\n\u003cp\u003eThe Sacred Die rises when the group honours sacred obligation at real cost. It falls when sacred standing is spent or profaned. Roll it when the characters ask the sacred to heal, protect, judge, reveal, bless, forgive, or deliver.\u003c\/p\u003e\n\u003cp\u003eThis is not a sermon, theology lesson, or real-world religious commentary. It is a practical fantasy toolbox for Game Masters and players who want temples, shrines, roads, graves, meals, thresholds, names, vows, and debts to carry real weight at the table.\u003c\/p\u003e\n\u003cp\u003eUse it when you want a world where the sacred is not background lore.\u003c\/p\u003e\n\u003cp\u003eA broken oath changes how people receive you.\u003c\/p\u003e\n\u003cp\u003eA road remembers the unburied.\u003c\/p\u003e\n\u003cp\u003eA shrine may answer, but not for free.\u003c\/p\u003e\n\u003cp\u003eMercy can repair a stain, but it costs something.\u003c\/p\u003e\n\u003cp\u003eWalk carefully. Speak honestly. Keep the ways.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat You Get\u003c\/strong\u003e\u003cbr\u003eThe Sacred Die. A shared, visible table mechanic for sacred standing, favour, breach, cost, appeal, and answered prayer.\u003c\/p\u003e\n\u003cp\u003eFast Table Setup. Choose the sacred logic of the setting, define three duties, three taboos, three common asks, and one visible sign of favour, then begin play around a shrine, grave, road, meal, threshold, oath, missing body, or unpaid debt.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayer Tools\u003c\/strong\u003e\u003cbr\u003eCallings, vows, stains, marks of favour, debts, belonging, conscience questions, sacred teachers, and identity prompts that root characters in the world before the first scene begins.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGM Procedures\u003c\/strong\u003e\u003cbr\u003eOmens, miracles, sacred threats, prayer scenes, taboo breaches, restitution, pilgrimage, shrine scenes, thresholds, and consequences that change trust, access, safety, reputation, and the world itself.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRandom Tables and Prompts\u003c\/strong\u003e\u003cbr\u003eDuties, taboos, signs of favour, signs of stain, road complications, questions of belonging, sacred teachers, prayer risks, mercy, and consequence.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWorked Examples\u003c\/strong\u003e\u003cbr\u003eSee how sacred pressure becomes actual play through sanctuary, burial, false witness, hospitality, duty, cost, prayer, the Sacred Die, and visible consequence.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUse Sacred Marks For\u003c\/strong\u003e\u003cbr\u003ecleric-focused campaigns, holy orders, shrine networks, and oathbound adventuring companies, folk horror villages, haunted roads, unburied dead, and dangerous thresholds\u003cbr\u003epilgrimage journeys, taboo breaches, restitution after violence, and prayers that cost something, fantasy cultures where hospitality, burial, mercy, names, meals, vows, and debts matter.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat This Is Not\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNot a pantheon generator only.\u003c\/li\u003e\n\u003cli\u003eNot a cleric class book.\u003c\/li\u003e\n\u003cli\u003eNot a morality lecture.\u003c\/li\u003e\n\u003cli\u003eNot a real-world religion essay.\u003c\/li\u003e\n\u003cli\u003eNot a setting bible you must adopt whole cloth.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat It Is\u003c\/strong\u003e\u003cbr\u003eA portable play procedure for sacred obligation and consequence.\u003cbr\u003eSacred Marks does not replace your game’s gods, clerics, magic, alignment, reputation, or social rules. It sits above them as a shared consequence layer, giving the table a way to ask:\u003c\/p\u003e\n\u003cp\u003eWhat is owed here? What is forbidden here? Who is watching? What would mercy cost?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAbout the Author\u003c\/strong\u003e\u003cbr\u003eEdward James Kopp is a Brooklyn-based tabletop roleplaying game designer, professional chef, hospitality consultant, and U.S. Navy veteran. His work is shaped by systems under pressure: kitchens, service culture, military procedure, table culture, and the rituals that hold people together.\u003c\/p\u003e\n\u003cp\u003eHe treats rules as social machinery: procedures that shape behaviour, reveal values, and make fictional worlds respond. His design interests include hospitality, obligation, consequence, repair, and the ways ordinary acts can carry extraordinary weight.\u003cbr\u003eSacred Marks brings those concerns to fantasy campaigns where sacred places matter, vows carry weight, mercy has cost, and the world remembers what characters do.\u003cbr\u003e\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":45214196170822,"sku":null,"price":3.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/files\/SacredMarksFrontCoverThumb.jpg?v=1782308915","url":"https:\/\/post-mort.com\/products\/sacred-marks","provider":"Postmortem Studios","version":"1.0","type":"link"}