Fifth Fantasy - The Chronomancer (PDF)

Fifth Fantasy - The Chronomancer (PDF)

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Fifth Fantasy - The Chronomancer (PDF)

Fifth Fantasy - The Chronomancer (PDF)

£0.99
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Fifth Fantasy: The Chronomancer

Armies can batter themselves bloody against a city wall and achieve nothing.

Time will bring the wall down eventually.

It erodes mountains, buries empires, turns children into warriors and kings into names in inconveniently heavy history books. To control even a fraction of that power is to meddle with one of the few forces which ordinarily defeats absolutely everyone.

Fifth Fantasy: The Chronomancer presents a complete time-manipulating character class for compatible Fifth Edition fantasy games.

Chronomancers are not merely conventional spellcasters who have learnt a few tricks involving clocks. They are innately connected to the ebb and flow of time, able to reach into its current and interfere with the proper sequence of events.

Proper according to everybody else, naturally.

The Time Mage

The Chronomancer brings the classic time mage archetype of Japanese roleplaying games into Fifth Edition play.

Rather than concentrating entirely upon direct damage, the class is built around control: interfering with the pace of events, exploiting precious moments and ensuring that the battle unfolds on terms rather more favourable to the Chronomancer.

Time may be hastened, impeded, borrowed or otherwise encouraged to abandon its usual professional standards.

This makes the Chronomancer suitable for players who enjoy:

  • An unusual alternative to the conventional fantasy magician

  • Manipulating time as the character’s central power

  • Supporting allies through carefully timed intervention

  • Frustrating enemies by disrupting the natural course of events

  • Planning ahead rather than simply producing the largest available explosion

  • Making the Games Master regret using the phrase “just in time”

Bound to the Flow

A Chronomancer’s powers are innate.

They do not merely study time as an abstract magical discipline. They experience its movement differently, feeling its currents and learning to exert influence upon something everyone else must simply endure.

Such power is formidable, but time is not a passive substance waiting to be arranged for personal convenience. A Chronomancer is tied to the same force they manipulate, making the class as much a strange condition of existence as a professional speciality.

This offers plenty of room for characterisation. A Chronomancer might be impatient with ordinary people, haunted by possibilities, obsessed with preventing a particular event or simply incapable of arriving late without taking it as a personal insult.

Inside

  • A complete Chronomancer character class

  • Full compatibility with Fifth Edition fantasy games

  • Abilities centred upon the manipulation of time

  • A distinct time-mage identity rather than a general spellcaster with a decorative pocket watch

  • Magic items designed to complement the class

  • Material suitable for high-magic, anime-inspired and JRPG-flavoured campaigns

  • Another character option for the expanding Fifth Fantasy range

The Fifth Fantasy Series

Fifth Fantasy draws upon the distinctive classes, peoples and heroic roles of classic Japanese computer roleplaying games, anime and manga.

The Chronomancer can be used alongside ordinary Fifth Edition characters or combined with the Alchymyst, Chancer, Brock and Lepuna to create a party whose tactics, silhouettes and inevitable musical theme are all becoming gratifyingly elaborate.

Requirements

The Chronomancer is a character supplement, not a standalone roleplaying game.

You will need the rules for a compatible Fifth Edition fantasy game.

Format

Digital PDF download.

This listing is for the electronic edition. No physical booklet, enchanted hourglass or warning from your future self will be posted.

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