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Control's Casefile (PRINT)

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Control's Casefile (PRINT)

£4.53
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WORLD DOMINATION IS EASY. ORGANISING THE PAPERWORK IS THE HARD PART.

The villain has a secret volcano base.

The henchman has a steel hand, a murderous grudge and an accent of uncertain geographical origin.

The goons have matching uniforms, automatic weapons and a life expectancy measured in combat rounds.

Now, where did you write down their statistics?

Control’s Casefile is a dedicated Games Master’s workbook and reference aid for Agents of S.W.I.N.G., designed to help Control plan missions, organise opposition and keep the machinery of international intrigue running smoothly.

Or at least smoothly enough that the players never notice the machinery is held together with paperclips, improvisation and a plot outline written fifteen minutes before they arrived.

Inside you’ll find:

  • Reference sheets for commonly used Agents of S.W.I.N.G. rules.

  • Worksheets for planning missions and developing plots.

  • Dedicated records for villains, henchmen and goons.

  • Space for tracking adversaries, schemes, resources and important campaign details.

  • Practical aids for running elaborate spy-fi operations without constantly searching through the main rulebook.

  • Errata for the first printing of Agents of S.W.I.N.G.

  • Enough structured paperwork to make even a secret intelligence organisation appear vaguely competent.

Record your mastermind’s Aspects, abilities and unnecessarily complicated scheme.

Keep track of the henchman who escaped the collapsing laboratory and will certainly return with an eyepatch.

Note how many goons remain after the agents drove a sports car through the dining room.

Plan clues, reversals, betrayals, chase scenes and the inevitable moment when somebody discovers that the trusted government minister has been working for the enemy all along.

Control’s Casefile helps you preserve continuity between missions and maintain the illusion that every sudden revelation was meticulously planned from the beginning.

It is particularly useful for longer campaigns, recurring adversaries and Games Masters whose players insist upon remembering the names of minor characters invented several months ago.

Used alongside Agent’s Casefile, it gives both sides of the table dedicated space to record their activities: the agents document their missions, while Control quietly records all the reasons those missions are about to go catastrophically wrong.

PRINT EDITION

  • Printed Games Master’s workbook and reference aid

  • Includes plot-planning worksheets

  • Includes rules-reference sheets

  • Provides tracking sheets for villains, henchmen and goons

  • Contains errata for the first printing of Agents of S.W.I.N.G.

  • Written and designed by James “Grim” Desborough

  • Created for Agents of S.W.I.N.G.

This is a Games Master’s aid, not a standalone roleplaying game. The Agents of S.W.I.N.G. rules are required for use.

Control sees everything.

Control knows everything.

Control has absolutely no idea what the agents are going to do next.

Goes well with...