Camelot Cosmos Complete (PDF)
Camelot Cosmos Complete
King Arthur is dead.
Probably.
His legend, however, has survived the fall of civilisation, the loss of Earth and several centuries of people confidently misremembering what happened.
Across the Camelot Cosmos, scattered human worlds have rebuilt themselves in the image of Arthurian romance. Knights serve King Gawain XXIII in an endless war against the undying Morgan le Fay. Magicians open Doors between distant planets. Android soldiers march beneath medieval banners, ancient artificial intelligences are mistaken for supernatural powers and monks search irradiated shopping centres for the wisdom of the lost golden age.
Chivalry has returned.
It has brought combat cyborgs with it.
Camelot Cosmos Complete collects the entire roleplaying line in one digital package: the Player’s Guide, the Games Master’s Guide, the introductory adventure and every subsequent expansion, appendix and campaign supplement.
Arthurian Science-Fantasy
This is not merely King Arthur with a spaceship parked discreetly behind the castle.
The setting treats legend, technology and post-apocalyptic history as parts of the same world. The familiar stories of Arthur, Merlin, Lancelot, Uther Pendragon and Morgan le Fay have become entangled with real people, forgotten wars and garbled memories of humanity’s technological past.
The inhabitants of the Cosmos do not know that their history is confused. To them, holy relics, virtual reality, magical weapons, cryogenic vaults and killer machines all occupy their proper places within the natural order.
Players may serve noble houses, religious orders, secret organisations or their own ambitions while exploring ruined worlds, navigating court politics and deciding whether the current version of civilisation deserves to be saved.
A Complete Game
The Player’s Guide contains a streamlined, self-contained version of the FATE roleplaying system, revised to be quicker, easier to use and considerably more dangerous.
It includes:
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Straightforward character creation designed to get play under way quickly
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Thirteen detailed Realms
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Numerous playable peoples and cultures
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More than 200 described Aspects
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Around 100 Skills
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Rules for combat, advancement, technology and supernatural powers
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The history of the setting as ordinary inhabitants understand it
The Games Master’s Guide then reveals how much of that understanding is wrong.
It provides the true history of the Camelot Cosmos, its hidden powers and conspiracies, important personalities, political organisations, legendary artefacts and the forces quietly steering events from behind the throne.
It also includes tools for creating patrons, villains, locations, relics, missions and complete quests when the Games Master needs an adventure and has unaccountably failed to prepare one.
The Complete Eleven-Book Collection
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Camelot Cosmos: Player’s Guide
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Camelot Cosmos: GM’s Guide
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Hawk’s Hollow
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Coins Washed in Blood
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Dark Nights & Days of Wonder
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The Tide of Years
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Our Honoured Blood
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Streets of Bone & Skies of Ash
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The Scroll of Kings
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Lords of Brass and Vassal Knights
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Plots of the Nephilim
Together these books expand the history, noble families, monarchs, ancient conflicts, supernatural enemies and political struggles of the setting while supplying adventures and material for an extended campaign.
Lords of Brass and Vassal Knights, for example, details 130 noble families of Pendragon, complete with mottos, heraldry, strengths and weaknesses—because no feudal society is complete without several dozen aristocratic bloodlines nursing grievances from three centuries ago.
Plots of the Nephilim explores the schemes of the inhuman Ascended and the cults they use as disposable pieces in their private wars.
The Tide of Years and The Scroll of Kings provide historical and dynastic records, while Hawk’s Hollow offers a substantial introductory adventure for beginning characters.
For Players Who Like
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Arthurian legend without the usual museum glass
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Knights, heraldry, dynastic politics and noble rivalries
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Post-apocalyptic exploration
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Artificial intelligence mistaken for magic
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Lost technology, holy relics and ancient superweapons
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Planetary adventure connected by magical gateways
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Settings where the official history is almost entirely wrong
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The possibility of settling a theological disagreement with a combat cyborg
Format
Digital PDF collection containing the complete eleven-book Camelot Cosmos line.
This is the electronic edition. No physical books will be posted, and no knight will arrive to demand fealty from your household.
Printed Editions
Separate paperback editions of the Player’s Guide, GM’s Guide and Hawk’s Hollow are also available:
Browse Camelot Cosmos print editions
Credits
Created and written by: Daniel Jupp
Artwork: Raven Morrison
Published by: Postmortem Studios