Book Cover Variant Thumbnail

6-Pack Adventures: THULU! (Pathfinder) (PRINT)

£5.17
Skip to product information
Book Cover Variant Thumbnail

6-Pack Adventures: THULU! (Pathfinder) (PRINT)

£5.17
Taxes included.

HOLD THE LINE. TRY NOT TO DIE.

The orcs are coming.

Not a scouting party. Not a handful of opportunistic raiders. A horde: numerous, enthusiastic and possessed of the traditional orcish conviction that civilisation is greatly improved by setting fire to it.

Between them and victory stands a ragged band of exhausted warriors.

Relief is supposedly on its way.

Supposedly.

6-Pack Adventures: THULU! is a pick-up-and-play adventure for the Pathfinder Roleplaying Game, designed to provide an evening of desperate combat, heroic last stands and increasingly anxious glances towards the horizon.

The characters must hold their position against wave after wave of orc attackers, buying enough time for reinforcements to arrive. Resources are limited, the enemy is not, and every fallen defender makes the next assault that little bit harder to survive.

There is no time for a three-session shopping expedition. No need to spend the evening generating characters or drawing a battlefield on the back of somebody’s takeaway menu.

Everything has been prepared so you can get straight to the important business of killing orcs and shouting at the reinforcements to hurry up.

Inside you’ll find:

  • A complete Pathfinder adventure designed for approximately two to four hours of play.

  • A ready-to-use battle map.

  • Printable tokens for representing the combatants.

  • Pre-generated characters for immediate play.

  • A straightforward defensive scenario suitable for one-off games and convention sessions.

  • Material that can be adapted for use in an existing fantasy campaign.

  • A great many orcs with strong opinions about who should control the battlefield.

The adventure’s simple premise leaves plenty of room for tactical decisions, desperate heroics and memorable last stands.

Where should the defenders concentrate their strength? Which positions must be held, and which can be abandoned? When should precious abilities and resources be spent? Can the wounded continue fighting? Are reinforcements genuinely approaching—or has someone made a serious administrative error?

Every round survived is another round purchased for those depending upon you.

Every enemy slain is one fewer orc in the next assault.

Every heroic speech is an excellent opportunity for the Games Master to send in another wave.

Use THULU! as a self-contained evening’s entertainment, a convention scenario or a dramatic battle within a longer campaign. The map and tokens can also be reused for other encounters once the last defender has fallen, the relief force has arrived or the orcs have become tired of climbing over their own dead.

The odds are terrible.

The defenders are exhausted.

The enemy is everywhere.

What more could an adventurer possibly want?

PRINT EDITION

  • Pathfinder Roleplaying Game adventure

  • 21 pages

  • A4 paperback: 210 × 297 mm

  • Black-and-white interior

  • Saddle-stitched binding

  • Includes a battle map, tokens and pre-generated characters

  • Designed for approximately two to four hours of play

  • Written by Carl Williams

Requires the Pathfinder Roleplaying Game rules to play.

Relief is coming.

All you have to do is remain alive until it gets there.

How difficult could that be?

Goes well with...