6-Pack Adventures: The Sting (Pathfinder) (PRINT)
AN ABANDONED TEMPLE. AN ENTICING CLUE. AN OBVIOUSLY TERRIBLE IDEA.
Experienced adventurers learn certain lessons.
Never trust a smiling courtier. Never split the party. Never drink anything discovered in an alchemist’s cellar.
Most importantly, an “abandoned temple” is almost never abandoned.
6-Pack Adventures: The Sting is a compact, pick-up-and-play adventure for the Pathfinder Roleplaying Game, built to provide a complete evening of exploration, danger and unpleasant discovery without requiring hours of preparation.
A clue leads a seasoned band of adventurers to an old temple, apparently deserted and ripe for investigation.
Apparently.
Something remains within. Whether it is guarding the temple, hiding there or simply waiting for sufficiently well-equipped victims to arrive remains to be discovered.
The characters have the experience, equipment and confidence to deal with whatever they find.
Confidence, as every Games Master knows, is particularly entertaining immediately before things go wrong.
Inside you’ll find:
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A complete Pathfinder adventure designed for approximately two to four hours of play.
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Pre-generated characters for immediate use.
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A ready-to-use battle map.
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Printable tokens for the adventure’s characters and creatures.
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A mysterious clue leading to a supposedly abandoned temple.
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A self-contained scenario suited to one-shots and convention games.
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Material easily adapted for inclusion in an existing campaign.
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Reusable maps and tokens for future adventures.
The 6-Pack Adventures line is made for nights when you want to get straight into the game. Hand out the characters, place the map on the table and give the party just enough information to make entering the temple sound reasonable.
They will supply the overconfidence themselves.
Use The Sting as a complete evening’s entertainment, a dangerous diversion during a longer journey or the beginning of a broader mystery. The characters may uncover the truth, seize whatever treasures remain and emerge triumphantly.
They may also discover precisely why the temple was left alone.
PRINT EDITION
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Pathfinder fantasy adventure
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Designed for approximately two to four hours of play
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Includes pre-generated characters
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Includes a battle map and tokens
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Suitable for one-shot and convention play
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Adaptable to an existing campaign
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Written by Carl Williams
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Published by Postmortem Studios
Requires the Pathfinder Roleplaying Game rules to play.
The temple is abandoned.
Probably.
There is really only one way to be sure.