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100 Fantasy Kingdoms (PRINT)

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Book Cover Variant Thumbnail

100 Fantasy Kingdoms (PRINT)

£13.43
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A WORLD IS A LOT OF WORK. HAVE A HUNDRED.

Every fantasy campaign needs somewhere to happen.

Not merely a town with an inn, a dungeon three miles north and a vaguely defined kingdom ruled by King Generic III. A proper world needs nations, cultures, rivalries, strange customs, dangerous borders and places the players can ruin through diplomacy.

Creating all that takes time.

100 Fantasy Kingdoms does the difficult bit for you.

Inside are one hundred individual fantasy countries, realms and locations ready to be lifted wholesale, adapted to your campaign or torn apart for useful ideas.

Need a neighbouring kingdom before tonight’s session? Pick one.

Need a distant homeland for a new character? Pick one.

Need somewhere for the exiled prince, invading army, mysterious ambassador or suspiciously well-funded cult to come from?

You get the idea.

Use these kingdoms to:

  • Populate an empty campaign map.

  • Create allies, rivals and enemies for an existing realm.

  • Give characters distinctive homelands and cultural backgrounds.

  • Inspire wars, trade disputes, royal marriages and diplomatic disasters.

  • Provide destinations for exploration and adventure.

  • Generate fallen empires, isolated territories and unfamiliar societies.

  • Replace the featureless area beyond the edge of your carefully prepared starting region.

  • Rescue the Games Master when the players unexpectedly decide to sail east.

The material is system-neutral, allowing each realm to be used with virtually any traditional fantasy roleplaying game. There are no rules assumptions to untangle and no setting canon demanding obedience.

Take an entire kingdom. Change its name. Combine two or three. Steal the politics from one, the landscape from another and the peculiar local problems from a third.

Nobody will know.

Probably.

100 Fantasy Kingdoms is built for practical use at the table. It gives Games Masters and worldbuilders a substantial reserve of places, conflicts and possibilities without requiring them to spend three evenings inventing agricultural exports for a country the players may never visit.

Your campaign world does not need another blank patch labelled “Here Be Dragons.”

It needs neighbours with grudges.

PRINT EDITION

  • 100 individual fantasy countries and locations

  • 103 pages

  • A4 paperback: 210 × 297 mm

  • Black-and-white interior

  • Perfect-bound

  • System-neutral

  • Suitable for most fantasy roleplaying games

  • Written by James “Grim” Desborough

A substantial idea mine for Games Masters, campaign designers and anyone who has drawn an impressive coastline but has absolutely no idea what lives there.

One book. One hundred realms. Several thousand potential border wars.

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