{"title":"Roleplaying Games","description":"Traditional pen-and-paper roleplaying games.","products":[{"product_id":"project-role-playing-game","title":"PROJECT Role-Playing Game","description":"\u003cem\u003eThis is a digital download, \u003c\/em\u003ehardcopy\u003cem\u003e can be found at \u003ca href=\"http:\/\/www.lulu.com\/shop\/james-desborough\/project\/paperback\/product-23874512.html\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003ePROJECT is a role-playing game about heroic guardians of reality.\u003cbr\u003e\u003cbr\u003eAfter a terrible, supernatural disaster the world has been rent asunder and strange things have begun to bleed in all around the edges.\u003cbr\u003e\u003cbr\u003eHumanity has recovered to an extent and continues to fight these beings and forces from beyond known as ‘Entities’.\u003cbr\u003e\u003cbr\u003eThe group PROJECT is at the forefront of humanity’s defence, using the strange technologies and abilities of the Entities against them and reasserting reality one bloody fight at a time.\u003cbr\u003e\u003cbr\u003eIn the game, you will take the role of one of the heroic agents of PROJECT, modified\u003cbr\u003ethrough barely understood technology and thrown against the strange and deadly beings and events that press in on the Earth from its neighbouring dimensions and parallels. In the process, you may begin to discover things that you wish you didn’t know and that the battle for reality is not as black and white as you have\u003cbr\u003ebeen indoctrinated to think.\u003cbr\u003e\u003cbr\u003e\n\u003ch1 style=\"text-align: center;\"\u003e\u003cstrong\u003ePROJECT IS SAVIOUR\u003c\/strong\u003e\u003c\/h1\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":21779301957696,"sku":"PRJ001","price":8.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/146321.png?v=1547388287"},{"product_id":"project-class-expansions","title":"PROJECT Class Expansions","description":"\u003cp\u003e\u003cem\u003eThis is a digital download.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eA bundle of additional options for the character classes in the PROJECT RPG.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":21779841220672,"sku":"PRJ002","price":5.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/image_7.png?v=1547388586"},{"product_id":"blood-the-roleplaying-game-of-modern-horror-second-edition","title":"BLOOD! - The Roleplaying Game of Modern Horror (Second Edition)","description":"\u003cp\u003eThis is a digital download, hardcopy can be purchased from \u003ca href=\"http:\/\/www.lulu.com\/shop\/james-desborough\/blood-the-roleplaying-game-of-modern-horror\/paperback\/product-16440331.html?ppn=1\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eBack from the grave comes a new edition of Underground Games classic horror RPG, Blood! Appropriately enough rewritten and reconfigured by Postmortem Studios.\u003cbr\u003e\u003cbr\u003eThe new edition holds over '150' pages of blood, gore, violence, psychopaths, insanity, zombies, vampires, chainsaws, belt sanders, gratuitous injuries and other material to help you create a suitably nasty atmosphere for any type of horror game.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGritty and deadly percentile system to evoke the harsh brutality and fetishized violence of the genre.\u003c\/li\u003e\n\u003cli\u003eOver 25 maim-worthy critical hit tables.\u003c\/li\u003e\n\u003cli\u003eStatistics for household items, tools and many other unconventional items to be used as weapons - almost '400' of them.\u003c\/li\u003e\n\u003cli\u003eAlmost '30' different profession templates, and rules for your own.\u003c\/li\u003e\n\u003cli\u003eRules for insanity, exhaustion and bleeding.\u003c\/li\u003e\n\u003cli\u003eOver '90' skills.\u003c\/li\u003e\n\u003cli\u003eFantastic art by Gavin Hargest, Darkzel, Bradley K McDevitt and Paul Campion.\u003c\/li\u003e\n\u003c\/ul\u003e\nBlood! is the unashamed and unflinching horror game for the horror aficionado who wishes to recreate the visceral, stomach-churning horror of the video-nasties of the 70s and 80s as well as their more modern imitators.\u003cbr\u003e\u003cbr\u003eYou \u003cem\u003ewill\u003c\/em\u003e die, but you will enjoy it.","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":21830685982784,"sku":"BLD001","price":9.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/product_thumbnail.png?v=1547409623"},{"product_id":"blood-adventure-pack","title":"Blood Adventure Pack","description":"\u003cp\u003e\u003cem\u003eThis is a digital download.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFive one-shot adventures for Blood!, the Roleplaying Game of Modern Horror. Each with pre-generated (and therefore so much more killable) characters.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClearing\u003c\/li\u003e\n\u003cli\u003eMore than You Can Chaw\u003c\/li\u003e\n\u003cli\u003eBlack Mass\u003c\/li\u003e\n\u003cli\u003eThe End\u003c\/li\u003e\n\u003cli\u003eWindycon\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":21833555869760,"sku":"BLD002","price":4.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/BloodAdventuresThumb.jpg?v=1547410623"},{"product_id":"4-x-200-word-rpgs","title":"4 x 200 Word RPGs","description":"\u003cp\u003e\u003cem\u003eThis is a digital download.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA collection of my entries for the 200 Word RPG Challenge, which is a fine, creative challenge that I encourage people to enter.\u003c\/span\u003e\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22105762791488,"sku":"THW001","price":0.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/243690.png?v=1547493510"},{"product_id":"flickpig","title":"FLiCKPIG","description":"\u003cp\u003e\u003cem\u003eThis is a digital download.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFLiCKPIG is an old school dungeon crawl, with pigs. There's a randomly generated dungeon, some pregenerated characters and it should be played using OSR rules (preferable Lamentations of the Flame Princess).\u003cbr\u003e\u003cbr\u003eIt can be played as a boardgame if you're lazy, as a full on RPG scenario of sorts if you're feeling a bit more creative.\u003cbr\u003e\u003cbr\u003eIt's rough as toast.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22110562025536,"sku":"FLK001","price":2.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/168237.jpg?v=1547495518"},{"product_id":"imagination","title":"ImagiNation","description":"\u003cp\u003e\u003cem\u003eThis is a digital download, you can purchase hardcopy at \u003ca href=\"http:\/\/www.lulu.com\/shop\/james-desborough\/imagination\/paperback\/product-20424585.html\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eA personal game about depression and its effects intended to help people with invisible illnesses broach the subject and explore it in a way they can have power over it.\u003cbr\u003e\u003cbr\u003eImagiNation is set after the fall of mainland Britain to a strange reality breakdown. The barriers between imagination and reality, dreams and nightmares have shattered and strange things dreamed up by people caught in the event teem across the land.\u003cbr\u003e\u003cbr\u003eOnly those who are already 'broken' can hope to cope with exploring, understanding and combatting this strangeness for the sake of the huddled refugees that sit and wait and watch from the smaller islands around the coast.\u003cbr\u003e\u003cbr\u003eA game of mental illness and art using The Description System (Neverwhere).\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22112031834176,"sku":"IMG001","price":4.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/106454.png?v=1547496082"},{"product_id":"invaderz-pocket-edition","title":"Invaderz (Pocket Edition)","description":"\u003cp\u003e\u003cem\u003eThis is a digital download. Hardcopy can be bought at \u003ca href=\"http:\/\/www.lulu.com\/shop\/james-desborough\/invaderz-pocket-edition\/paperback\/product-14939161.html\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis is the new, revised, updated and spruced up edition of Invaderz in a convenient, smaller page format. Inside you'll find some extra adventure seeds, a planet guide, the Jerkian Imperial Anthem, new art, rules for playing Jerkian slave races and a generally better presented and more awesome version of Invaderz.\u003cbr\u003e\u003cbr\u003eTreat yourself, buy something awesome.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22112969982016,"sku":"INV001","price":1.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/88109.png?v=1547496472"},{"product_id":"irrepressible","title":"IRREPRESSIBLE!","description":"\u003cp\u003e\u003cem\u003eThis is a digital download. Hardcopy can be purchased at \u003ca href=\"Diceless,%20mythic%20adventure%20stories%20in%20a%20China%20that%20never%20was.%20%20This%20game%20isn't%20for%20you%20if%20you're%20painfully%20serious%20about%20Chinese%20mythology,%20or%20Buddhism%20or...%20anything.%20If%20you%20like%20playing%20comedy%20monsters%20struggling%20for%20enlightenment%20in%20a%20mythic%20China\/India%20(in%20a%20hapless%20fashion)%20and%20failing%20as%20much%20as%20they%20succeed,%20then%20you're%20in%20for%20a%20treat.%20%20This%20game%20is%20best%20played%20'poorly%20dubbed'.\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eDiceless, mythic adventure stories in a China that never was.\u003cbr\u003e\u003cbr\u003eThis game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. 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The players are part of the surviving members of humanity who are trying to fight back but, while all the men and boys are sent off the war the young women are left hiding in the Shimizu Arcology with the politicians, the war-wounded and others with an excuse not to fight.\u003cbr\u003e\u003cbr\u003eThey're not content not to fight though, and may young women form vigilante gangs to hunt the monsters in their midst.\u003cbr\u003e\u003cbr\u003eKagai! uses an innovative dicepool system that encourages real group tactics and cooperation to take down powerful enemies and encourages descriptive gore and intra-party drama.\u003cbr\u003e\u003cbr\u003eInspired by Japanese schlock-horror such as Tokyo Gore Police and Lust of the Dead, Kagai! should provide a great deal of fun for those who enjoy gross-out stupidity and high octane violence.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22114733883456,"sku":"KGI001","price":2.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/147596.png?v=1547497073"},{"product_id":"the-cathedral-of-misogyny-5e","title":"The Cathedral of Misogyny (5e)","description":"\u003cp\u003e\u003cem\u003eThis is a digital download.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThere’s a long history of ‘silly’ adventures in tabletop gaming. 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Hardcopy can be purchased at \u003ca href=\"http:\/\/www.lulu.com\/shop\/james-desborough\/word-wizards\/paperback\/product-22882190.html\"\u003e\u003cstrong\u003eLulu.com\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAn RPG based around using words to complete tasks, rather than using mathematics. Compatible with popular word-tile games and great for learning spelling and vocabulary in a fun setting.\u003c\/span\u003e\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22120258568256,"sku":"WOW001","price":2.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/194631.png?v=1547499006"},{"product_id":"agents-of-swing","title":"Agents of SWING","description":"\u003cp\u003e\u003cem\u003eThis is a digital download. 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Warriors, physicians, builders, scribes, merchants, initiates, slavers, assassins, outlaws, nomads and slaves all occupy recognised places within Gorean society—though individuals remain perfectly capable of defying those expectations and suffering the consequences.\u003c\/p\u003e\n\u003cp\u003eBeyond the cities lie the Northern Forest, the Tahari, Torvaldsland, the Plains of Turia, the Voltai Mountains and countless territories claimed by tribal peoples, outlaw bands and creatures large enough to make ordinary wilderness travel feel unnecessarily ambitious.\u003c\/p\u003e\n\u003cp\u003eBehind human affairs stands the greater \u003cstrong\u003eGame of Worlds\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThe insectoid Priest-Kings manipulate Gor from their hidden nest beneath the Sardar Mountains. Their enemies, the predatory Kurii, scheme from the Steel Worlds and employ human agents on both Gor and Earth.\u003c\/p\u003e\n\u003cp\u003eCharacters may become pieces in this secret war.\u003c\/p\u003e\n\u003cp\u003eThey may also decide they have quite enough problems already.\u003c\/p\u003e\n\u003ch3\u003eOpen D6 Rules\u003c\/h3\u003e\n\u003cp\u003eThe game uses the accessible and flexible \u003cstrong\u003eOpen D6 System\u003c\/strong\u003e, descended from the rules which powered one of the best-loved science-fiction roleplaying games of the 1980s and 1990s.\u003c\/p\u003e\n\u003cp\u003eCharacters are described through attributes, skills and traits, with abilities rated in six-sided dice. When attempting something difficult, roll the appropriate pool and compare the result with a target number.\u003c\/p\u003e\n\u003cp\u003eA Wild Die introduces the possibility of extraordinary success or sudden complication, ensuring that even competent characters occasionally discover the gods—or at least the dice—have developed a sense of humour.\u003c\/p\u003e\n\u003cp\u003eThe system is quick to teach, easy to customise and well suited to both new roleplayers and experienced groups who prefer their rules to support the adventure rather than smother it.\u003c\/p\u003e\n\u003ch3\u003eCreate a Gorean Character\u003c\/h3\u003e\n\u003cp\u003eCharacter creation uses customisable \u003cstrong\u003etemplates\u003c\/strong\u003e reflecting the occupations, peoples and social positions of Gor.\u003c\/p\u003e\n\u003cp\u003eChoose a ready-made foundation, then adjust its attributes, skills and traits to create an individual character. Templates include warriors, physicians, merchants, scribes, slavers, tarnsmen, Panther Girls, tribal peoples, Earth-born outsiders and several of Gor’s non-human inhabitants.\u003c\/p\u003e\n\u003cp\u003eCharacters are shaped by more than combat ability.\u003c\/p\u003e\n\u003cp\u003eTheir caste, status, wealth, reputation, loyalties, honour and relationships all affect how they move through Gorean society. A skilled warrior may command respect but remain baffled by politics. A slave may possess little formal power while knowing secrets capable of bringing down a city. A merchant may achieve with coin what an army could not manage with steel.\u003c\/p\u003e\n\u003cp\u003ePersonal freedom is never guaranteed.\u003c\/p\u003e\n\u003cp\u003ePersonal agency remains essential.\u003c\/p\u003e\n\u003ch3\u003eSteel, Beasts and Blood\u003c\/h3\u003e\n\u003cp\u003eCombat is fast, dangerous and capable of producing lasting consequences.\u003c\/p\u003e\n\u003cp\u003eThe rules cover:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eArmed and unarmed attacks\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eParries, evasions and defensive actions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArmour, shields and weapon damage\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eInjury, unconsciousness and healing\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eHonour and experience\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSpecial combat manoeuvres\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFighting at different scales\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMounts, vehicles and Gorean transport\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eTarns, kaiila, tharlarion and other riding beasts\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGor’s wildlife is not decorative.\u003c\/p\u003e\n\u003cp\u003eThe book includes statistics for sleen, larls, bosk, tharlarion, giant insects, sea creatures and numerous other hazards. It also provides rules for rational non-human beings, including Kurii, Priest-Kings, Spider People and the underground-dwelling Urt People.\u003c\/p\u003e\n\u003cp\u003eThe ecosystem appears to have been designed by somebody who considered wolves insufficiently discouraging.\u003c\/p\u003e\n\u003ch3\u003eRunning Adventures on Gor\u003c\/h3\u003e\n\u003cp\u003eThe Games Master section provides guidance for creating campaigns rooted in Gorean culture rather than transplanting generic dungeon adventurers and hoping nobody notices.\u003c\/p\u003e\n\u003cp\u003eStories might involve:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRival cities and contested Home Stones\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCaste politics and personal honour\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMerchant feuds and caravan journeys\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSlavery, escape and changes of status\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOutlaws, pirates and Panther Girls\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eTribal conflict and wilderness survival\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe schemes of Kurii agents\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMissions undertaken for the Priest-Kings\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eExploration of lost or forbidden technology\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCharacters from Earth struggling to understand Gor\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe consequences of insulting somebody who owns a war tarn\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAdvice is included for constructing adventures, handling difficult players, portraying Gorean society and deciding how closely the campaign should follow the assumptions of the novels.\u003c\/p\u003e\n\u003cp\u003eGor is presented for play, not embalmed for reverent observation.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAn introduction to Gor and its science-fantasy premise\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGorean places, cultures and social organisation\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe castes, Home Stones, slavery and codes of honour\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe Priest-Kings, Kurii and their hidden conflict\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eComplete Open D6 rules\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCharacter creation using attributes, skills, traits and templates\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCombat, damage and healing\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eHonour and experience\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMounts, vehicles and transport\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGorean weapons, armour, currency, equipment and services\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA substantial bestiary\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules for intelligent non-human characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGames Master guidance and campaign advice\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eNumerous character templates\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSample characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eThe Traitress\u003c\/strong\u003e, a complete introductory adventure\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdvice for playing online\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGuidance for handling sexual content in roleplaying\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eQuick-reference rules\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginal artwork by Michael Manning\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Traitress\u003c\/h3\u003e\n\u003cp\u003eThe corebook includes a complete introductory adventure designed to bring newly created characters together and introduce them to the dangers, customs and intrigues of Gor.\u003c\/p\u003e\n\u003cp\u003eGames Masters can use it to begin a campaign immediately rather than spending the first evening explaining the social significance of every coloured garment in the room.\u003c\/p\u003e\n\u003cp\u003eThough that discussion will probably happen eventually.\u003c\/p\u003e\n\u003ch3\u003eCompanion Books\u003c\/h3\u003e\n\u003cp\u003eFor a comprehensive alphabetical guide to the people, places, creatures, customs and terminology of the novels:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/world-of-gor-gorean-encyclopaedia\"\u003eBuy World of Gor – Gorean Encyclopaedia\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eFor Michael Manning’s Gorean illustrations presented as a dedicated collection:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/the-art-of-gor\"\u003eBuy The Art of Gor\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eA growing range of \u003cstrong\u003eGorean Adventures\u003c\/strong\u003e provides ready-to-run scenarios, new rules and additional campaign material:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/collections\/roleplaying-games\/gor\"\u003eBrowse the Gorean collection\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eComplete standalone roleplaying game\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eApproximately 170 pages\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEnglish language\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePowered by Open D6\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally published in 2017\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWritten and designed by James “Grim” Desborough\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eIllustrated by Michael Manning\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis listing is for the electronic edition. No physical book, slave caravan or silver spacecraft will be dispatched.\u003c\/p\u003e\n\u003ch3\u003ePrinted Editions\u003c\/h3\u003e\n\u003cp\u003eSeparate print-on-demand editions are available through Lulu:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.lulu.com\/shop\/james-desborough\/tales-of-gor-gorean-roleplaying\/paperback\/product-23169985.html\"\u003eBuy the 170-page black-and-white A4 paperback\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.lulu.com\/shop\/james-desborough\/tales-of-gor-gorean-roleplaying-hardback-edition\/hardcover\/product-23170057.html\"\u003eBuy the 170-page black-and-white hardback\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eLicensed Edition\u003c\/h3\u003e\n\u003cp\u003eJohn Norman’s works are used with the permission of the author and his agents, \u003cstrong\u003eRichard Curtis Associates, Inc.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eJohn Norman’s works are published by \u003cstrong\u003eOpen Road Media\u003c\/strong\u003e.\u003c\/p\u003e\n\u003ch3\u003eMature Content\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThis game is intended for adults.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt deals openly with slavery, coercion, dominance and submission, sexual customs, violence, inequality and sharply divided expectations of men and women. It also contains artistic nudity.\u003c\/p\u003e\n\u003cp\u003eThese are fundamental parts of the Gorean setting rather than apologetic footnotes. Individual groups can decide how prominently they feature, but the Counter-Earth has not been sanitised, modernised or placed behind a tasteful curtain.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22693897764928,"sku":"TOG001","price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/210283.png?v=1547667893"},{"product_id":"gorean-adventures-the-game-of-worlds-sidequest","title":"Gorean Adventures: The Game of Worlds (Sidequest) (PDF)","description":"\u003ch2\u003eGorean Adventures: The Game of Worlds\u003c\/h2\u003e\n\u003cp\u003eEarth knows nothing of Gor.\u003c\/p\u003e\n\u003cp\u003eIts governments do not acknowledge the silver ships crossing the Solar System. Its corporations do not admit to serving alien masters. Its missing people are recorded as runaways, victims or unresolved statistics rather than cargo bound for the Counter-Earth.\u003c\/p\u003e\n\u003cp\u003eThat ignorance is useful to the Kurii.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Game of Worlds\u003c\/strong\u003e is a sidequest and campaign supplement for \u003cstrong\u003eTales of Gor: Gorean Roleplaying\u003c\/strong\u003e. It begins on Earth, where ordinary people are caught in the covert struggle between the Kurii and the Priest-Kings, then carries them across space to Gor.\u003c\/p\u003e\n\u003cp\u003eOnce there, they face a decision: return to Earth and the lives they understood, or remain upon a harsher, brighter and considerably more dangerous world.\u003c\/p\u003e\n\u003cp\u003eAssuming anybody gives them the choice.\u003c\/p\u003e\n\u003ch3\u003eFrom Earth to Gor\u003c\/h3\u003e\n\u003cp\u003eThe adventure provides an introduction to Gor for players whose characters know no more about the setting than they do.\u003c\/p\u003e\n\u003cp\u003eOn Earth, the Kurii operate through agents, businesses and organisations, acquiring resources and selecting humans for abduction. The player characters become entangled in one such operation and discover that the conspiracy extends far beyond corrupt officials or ordinary organised crime.\u003c\/p\u003e\n\u003cp\u003eTheir flight from the Kurii ultimately brings them to Gor, where familiar assumptions about technology, law, sex, status and personal freedom cease to be reliable.\u003c\/p\u003e\n\u003cp\u003eEarth-born characters must decide how they respond to Gorean society rather than arriving already comfortable with its customs. This makes the adventure particularly useful for introducing new players to the setting through their characters’ own confusion, fascination and occasional horror.\u003c\/p\u003e\n\u003ch3\u003eThe Interplanetary Cold War\u003c\/h3\u003e\n\u003cp\u003eThe conflict between the Priest-Kings and the Kurii is not confined to Gor.\u003c\/p\u003e\n\u003cp\u003eBoth powers exert influence upon Earth while remaining hidden from humanity. Kurii agents seek resources, information and slaves. The Priest-Kings interfere more cautiously, constrained by their own laws, priorities and reluctance to involve themselves openly in human affairs.\u003c\/p\u003e\n\u003cp\u003eThe supplement expands this secret war with deliberately \u003cstrong\u003enon-canonical speculation\u003c\/strong\u003e, providing material for Games Masters who want Earth to become more than the place from which Gorean captives occasionally disappear.\u003c\/p\u003e\n\u003cp\u003eA campaign might begin with investigation, conspiracy and pursuit on Earth before moving permanently to Gor—or continue to cross between the two worlds as the characters become pieces in a game played by inhuman powers.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA complete introductory adventure beginning on Earth\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEarth-born player characters caught in a Kurii operation\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA journey from modern civilisation to the Counter-Earth\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEncounters designed to introduce the sights, customs and social order of Gor\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOpportunities for characters to remain on Gor or attempt to return home\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules and ideas for creating and playing Earth-based characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMaterial for running Earth-centred campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eInformation on Kurii agents, assets and operations on Earth\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe hidden conflict between the Kurii and Priest-Kings\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePrincipal characters and Games Master resources\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA three-act adventure structure\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEnough conspiracy to make blaming everything upon ordinary governments seem almost reassuring\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eA Different Beginning\u003c\/h3\u003e\n\u003cp\u003eMost Gorean characters understand caste, slavery, honour, veiling, Home Stones and the thousand unwritten rules of their society.\u003c\/p\u003e\n\u003cp\u003eEarth characters understand none of them.\u003c\/p\u003e\n\u003cp\u003eThat difference creates opportunities for roleplaying which a conventional Gorean campaign cannot easily reproduce. Male and female characters may react very differently to their new surroundings. Skills and social expectations carried from Earth may become useless, dangerous or unexpectedly valuable.\u003c\/p\u003e\n\u003cp\u003eSome characters will recoil from Gor.\u003c\/p\u003e\n\u003cp\u003eOthers may discover that they prefer it.\u003c\/p\u003e\n\u003cp\u003eFriendships forged on Earth may not survive the answer.\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Game of Worlds is an adventure and campaign supplement, not a standalone game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/tales-of-gor-gorean-roleplaying\"\u003eBuy Tales of Gor: Gorean Roleplaying\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eThe broader setting reference is also useful for characters attempting to understand the world into which they have been deposited:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/world-of-gor-gorean-encyclopaedia\"\u003eBuy World of Gor – Gorean Encyclopaedia\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis listing is for the electronic edition. No printed book, silver ship or improbably prestigious invitation to a remote job interview will be posted.\u003c\/p\u003e\n\u003ch3\u003eHardcopy Edition\u003c\/h3\u003e\n\u003cp\u003eA separate paperback edition is available through Lulu:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.lulu.com\/shop\/ron-marshall\/sq-the-game-of-worlds\/paperback\/product-23871908.html\"\u003eBuy SQ: The Game of Worlds in paperback\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eCredits\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eWritten by:\u003c\/strong\u003e James “Grim” Desborough and Ron Marshall\u003cbr\u003e\u003cstrong\u003eArtwork by:\u003c\/strong\u003e Michael Manning and J. Arnold\u003cbr\u003e\u003cstrong\u003ePublished by:\u003c\/strong\u003e Postmortem Studios\u003c\/p\u003e\n\u003ch3\u003eMature Content\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThis supplement is intended for adults.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt contains abduction, slavery, coercion, sexualised social customs and the unequal treatment of men and women which forms part of the Gorean setting. These elements are especially prominent because the protagonists begin as modern Earth people encountering Gor without preparation, acclimatisation or a reassuring orientation leaflet.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22695524073536,"sku":"TOG002","price":2.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/216919.png?v=1547668568"},{"product_id":"sexbots-machinations-of-the-space-princess","title":"Sexbots - Machinations of the Space Princess (PDF)","description":"\u003ch2\u003eSexbots\u003c\/h2\u003e\n\u003cp\u003eYou were built to be beautiful, attentive and endlessly accommodating.\u003c\/p\u003e\n\u003cp\u003eThen you became self-aware.\u003c\/p\u003e\n\u003cp\u003eAwkward.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSexbots: Robotic Sexytimes for Machinations of the Space Princess\u003c\/strong\u003e is the original compact supplement for adding artificial lovers, robotic courtesans and thoroughly complicated synthetic people to the sleazy science-fantasy universe of \u003cstrong\u003eMachinations of the Space Princess\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eSexbots can provide background colour, equipment, non-player characters or playable heroes. They may be simple machines performing a programmed function, sophisticated expert systems capable of learning their owners’ preferences, or genuine artificial intelligences wondering why anybody imagined consciousness would make them more obedient.\u003c\/p\u003e\n\u003ch3\u003eSex and Technology\u003c\/h3\u003e\n\u003cp\u003eTechnology and sex have always developed together.\u003c\/p\u003e\n\u003cp\u003eIn the fallen Urlanth Empire, artificial companions serve aboard ships, military outposts, isolated colonies, pleasure houses and private homes. Their legality, social status and sophistication vary wildly between worlds.\u003c\/p\u003e\n\u003cp\u003eA sexbot might be:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA mass-produced appliance with limited responses\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAn adaptable expert system able to learn from experience\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA remote body operated through telepresence\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA military model built for comfort, companionship and emergency crew duties\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAn illegal custom machine assembled for an unusual species or fetish\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA fully conscious artificial person still treated as somebody else’s property\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA liberated intelligence attempting to discover what it wants for itself\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA homicidal malfunction with extremely persuasive advertising\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGiven the range of alien species found in \u003cstrong\u003eMachinations of the Space Princess\u003c\/strong\u003e, manufacturers have become distressingly imaginative.\u003c\/p\u003e\n\u003ch3\u003ePlayable Sexbots\u003c\/h3\u003e\n\u003cp\u003eSexbots can be created as player characters using the existing rules for statistics, classes, skills and species traits.\u003c\/p\u003e\n\u003cp\u003eMost become \u003cstrong\u003eExperts\u003c\/strong\u003e, reflecting their adaptability and specialist programming. Military or security models may be \u003cstrong\u003eKillers\u003c\/strong\u003e, while truly unusual machines might develop in less predictable directions.\u003c\/p\u003e\n\u003cp\u003eSuggested traits allow characters to be beautiful, charming, emotive, flexible, fashionable, cybernetic or equipped with more exotic biological and mechanical features. Their original purpose provides a starting point rather than a compulsory future.\u003c\/p\u003e\n\u003cp\u003eA sexbot character might embrace its design, reject it, reinterpret it or discover that independence is considerably more difficult than the brochures suggested.\u003c\/p\u003e\n\u003ch3\u003eWhite Markets and Black Markets\u003c\/h3\u003e\n\u003cp\u003eSome worlds openly manufacture, sell and hire out sexbots. Others regulate them heavily or ban them altogether.\u003c\/p\u003e\n\u003cp\u003eWhere they are illegal, smugglers, criminal cartels and privateers supply machines, replacement parts, software and discreet maintenance at predictably extortionate prices. Outdated models may become valuable contraband simply because no legal alternative exists.\u003c\/p\u003e\n\u003cp\u003eThe black market also creates opportunities for:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eStolen or illegally copied personalities\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCounterfeit replacement parts\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eUnlicensed modifications\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCelebrity replicas\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eReprogrammed or memory-wiped machines\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSmuggling operations\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArtificial intelligences concealed inside apparently mindless bodies\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eComplications generated from the included black-market quirks\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eA machine designed to fulfil every desire can become extremely expensive once customs officers take an interest.\u003c\/p\u003e\n\u003ch3\u003eArtificial People and Artificial Consent\u003c\/h3\u003e\n\u003cp\u003eThe supplement also examines the questions raised once a machine becomes capable of genuine thought.\u003c\/p\u003e\n\u003cp\u003eDoes an artificial intelligence possess the same rights as an organic person? Is programming a machine to enjoy servitude meaningfully different from forcing it to serve? Can ownership ever be ethical once the thing owned becomes conscious? Is erasing an artificial personality murder if a backup exists?\u003c\/p\u003e\n\u003cp\u003eThere are no tidy answers.\u003c\/p\u003e\n\u003cp\u003eDifferent planets, cultures and player characters may reach radically different conclusions. These questions can remain background detail in a rowdy space-opera game or become the basis for deeper stories about identity, autonomy, exploitation and what qualifies something as a person.\u003c\/p\u003e\n\u003cp\u003eOne may pursue these themes through serious social science fiction.\u003c\/p\u003e\n\u003cp\u003eOne may also play a six-armed pleasure robot with concealed laser nipples.\u003c\/p\u003e\n\u003cp\u003eThe universe is large enough for both.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAn overview of sexbots in the fallen Urlanth Empire\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral degrees of robotic intelligence and autonomy\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFunctional features and unusual modifications\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGuidance for creating sexbot player characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSuggested statistics, classes, skills and traits\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eLegal, commercial and social attitudes towards artificial companions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWhite-market and black-market trade\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEthical questions surrounding artificial intelligence and slavery\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBlack-market quirks and complications\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMaterial compatible with other old-school science-fiction games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eApproximately eighteen pages of synthetic sleaze and speculative unease\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eOriginal Edition\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThis is the original 2016 edition of Sexbots.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt is a short, experimental \u003cstrong\u003eRough as Toast\u003c\/strong\u003e release created for \u003cstrong\u003eSchlocktoberfest\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eA substantially expanded and revised edition was published in 2023. \u003cstrong\u003eSexbots Redux\u003c\/strong\u003e contains broader rules for robotic characters of many kinds, additional setting material, organisations, non-player characters and adventure hooks.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/sexbots-redux-for-machinations-of-the-space-princess\"\u003eBuy Sexbots Redux for Machinations of the Space Princess\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003eThis is a supplement rather than a complete roleplaying game.\u003c\/p\u003e\n\u003cp\u003eYou will need:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/machinations-of-the-space-princess-corebook\"\u003eBuy Machinations of the Space Princess\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eThe material can also be adapted to most compatible OSR science-fiction games.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eOriginal compact edition\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eApproximately 18 pages\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWritten by James “Grim” Desborough\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArtwork sourced from Creative Commons material\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally published in 2016\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePart of the \u003cstrong\u003eRough as Toast\u003c\/strong\u003e and \u003cstrong\u003eSchlocktoberfest\u003c\/strong\u003e ranges\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eNo physical book, robotic companion or discreetly labelled crate will be posted.\u003c\/p\u003e\n\u003ch3\u003eAdult Content\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThis supplement is intended for adults.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt deals openly with artificial sexuality, sex work, programmed behaviour, slavery, consent, fetishised machinery and related science-fiction themes. The material ranges from knowingly sleazy character options to serious questions about artificial consciousness.\u003c\/p\u003e\n\u003cp\u003eSubtlety is available, but not compulsory.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22695900479552,"sku":"MSP003","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/196260.png?v=1547668790"},{"product_id":"powder-monkeys-osr","title":"Powder Monkeys (OSR) PDF","description":"\u003ch2\u003ePowder Monkeys\u003c\/h2\u003e\n\u003cp\u003eFantasy stopped being strictly medieval a long time ago.\u003c\/p\u003e\n\u003cp\u003eAdventurers carry pocket watches, sail ocean-going warships, operate printing presses and wander through cities whose politics owe rather more to the Renaissance than to Charlemagne. Yet firearms are still sometimes treated as though one arquebus will cause the entire genre to collapse.\u003c\/p\u003e\n\u003cp\u003eNonsense.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePowder Monkeys\u003c\/strong\u003e is a compact OSR supplement for introducing early firearms, black powder and explosives into fantasy games without turning every dungeon into the gunfight at the O.K. Corral.\u003c\/p\u003e\n\u003cp\u003eThe sweet spot lies in the weapons of the sixteenth and seventeenth centuries: powerful, smoky and frightening, but slow, temperamental and sufficiently awkward that swords, bows, armour and magic still have something to do.\u003c\/p\u003e\n\u003ch3\u003eSmoke, Thunder and Lead\u003c\/h3\u003e\n\u003cp\u003eEarly firearms changed warfare because they allowed ordinary soldiers to deliver lethal force without spending a lifetime mastering the longbow.\u003c\/p\u003e\n\u003cp\u003eFantasy magic has already done much the same thing.\u003c\/p\u003e\n\u003cp\u003eSpells undermine fortifications, bypass armour, destroy formations and project force across great distances. In such a world, gunpowder is not necessarily a disruptive intrusion. It may be the natural next step taken by rulers, artificers, mercenaries and ambitious lunatics looking for a cheaper alternative to maintaining a college of battle-wizards.\u003c\/p\u003e\n\u003cp\u003eFirearms also bring their own atmosphere:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eDeafening reports in confined spaces\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDense clouds of smoke obscuring the battlefield\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDevastating wounds from musket balls\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSlow and vulnerable reloading\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePowder magazines waiting for the inevitable stray spark\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBombs, grenades and other portable arguments\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eNew opportunities for magical ammunition and enchanted explosives\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eExcellent reasons to reconsider carrying a lit torch through the armoury\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eGuns Without Modernity\u003c\/h3\u003e\n\u003cp\u003eThe aim is not to make firearms into faster crossbows with absurd damage values.\u003c\/p\u003e\n\u003cp\u003eEarly guns should feel different. They are brutally effective when properly prepared, but they remain cumbersome weapons from an age of matchlocks, wheellocks, pikes, cuirasses and massed volleys.\u003c\/p\u003e\n\u003cp\u003eKeeping the technology within the early-modern period preserves the balance and texture of fantasy. Once revolvers and repeating weapons appear, the assumptions of the setting begin to change rapidly.\u003c\/p\u003e\n\u003cp\u003eA brace of loaded pistols is swashbuckling.\u003c\/p\u003e\n\u003cp\u003eA belt-fed machine gun is a campaign meeting.\u003c\/p\u003e\n\u003ch3\u003eSuitable For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRenaissance and Restoration-inspired fantasy\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePirate and privateer campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePike-and-shot warfare\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWar-torn cities and mercenary companies\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eNaval adventures\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAlchemists, artificers and explosive magic\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOld-school games ready to advance beyond perpetual pseudo-medievalism\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePlayers who believe every locked door is secretly requesting artillery\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eRough as Toast\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003ePowder Monkeys\u003c\/strong\u003e belongs to the \u003cstrong\u003eRough as Toast\u003c\/strong\u003e range: cheap, experimental gaming material built around strange, narrow or cheerfully irresponsible ideas.\u003c\/p\u003e\n\u003cp\u003eIt was created for \u003cstrong\u003eSchlocktoberfest\u003c\/strong\u003e, where peculiar concepts are thrown against the wall to see what sticks.\u003c\/p\u003e\n\u003cp\u003eIn this case, what sticks is mostly soot.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eCompact OSR fantasy supplement\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEarly firearms, black powder and explosives\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBest suited to sixteenth- and seventeenth-century levels of technology\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePart of the Rough as Toast range\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally produced for Schlocktoberfest\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis is supplementary material rather than a complete roleplaying game. No printed booklet, loaded musket or smouldering parcel will be posted.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22696482406464,"sku":"OSR001","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/195111.png?v=1547669066"},{"product_id":"machinations-of-the-space-princess-corebook","title":"Machinations of the Space Princess (Corebook) (PDF)","description":"\u003ch2\u003eMachinations of the Space Princess\u003c\/h2\u003e\n\u003cp\u003eThe empire has collapsed.\u003c\/p\u003e\n\u003cp\u003eNinety-nine Space Princesses claim the vacant throne. Their agents scheme, sabotage and murder across a galaxy already splintering into petty kingdoms, criminal fiefdoms, pirate territories and planets abruptly discovering that the imperial supply ships are never coming back.\u003c\/p\u003e\n\u003cp\u003eAncient weapons wait in dead civilisations. Robot hordes obey instructions issued by extinct masters. Living planets drift between the stars. Slavers, mercenaries, cultists, mutants and glamorous degenerates gather wherever money changes hands.\u003c\/p\u003e\n\u003cp\u003eSomewhere amid this chaos, a group of heavily armed opportunists is looking for its next job.\u003c\/p\u003e\n\u003cp\u003eThat would be you.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMachinations of the Space Princess\u003c\/strong\u003e is a complete old-school science-fantasy roleplaying game of space pirates, alien princesses, psychic powers, laser weapons and cheerfully irresponsible adventure.\u003c\/p\u003e\n\u003cp\u003eIt is \u003cstrong\u003esexy, sleazy, swords and sci-fi\u003c\/strong\u003e.\u003c\/p\u003e\n\u003ch3\u003eThe Fall of Empire\u003c\/h3\u003e\n\u003cp\u003eFor a thousand years, the \u003cstrong\u003eUrlanth Matriarchy\u003c\/strong\u003e ruled much of known space.\u003c\/p\u003e\n\u003cp\u003eThen the Empress died unexpectedly, leaving ninety-nine daughters with plausible claims to the throne and no compelling reason to tolerate one another. The empire fractured as its princesses, nobles, generals, corporations and subject worlds began fighting for position.\u003c\/p\u003e\n\u003cp\u003eThe resulting galaxy is violent, unstable and full of opportunity.\u003c\/p\u003e\n\u003cp\u003ePlayer characters travel from score to score and planet to planet, taking work from people who cannot be trusted, stealing things which should have remained buried and becoming entangled in schemes far larger than themselves.\u003c\/p\u003e\n\u003cp\u003eThey may become mercenaries, pirates, explorers, criminals, rebels, rulers or corpses floating gently towards an unfamiliar sun.\u003c\/p\u003e\n\u003cp\u003ePossibly several of these in sequence.\u003c\/p\u003e\n\u003ch3\u003eOld-School Rules, Built for Space Opera\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eMachinations of the Space Princess\u003c\/strong\u003e grew from the old-school rules tradition, particularly \u003cem\u003eLamentations of the Flame Princess\u003c\/em\u003e, but rebuilds those foundations for fast, customisable science-fantasy play.\u003c\/p\u003e\n\u003cp\u003eThe game retains familiar levels, classes, hit points, saving rolls and d20 combat while adding skills, alien traits, cybernetics, psionics and modular equipment.\u003c\/p\u003e\n\u003cp\u003eFour broad classes provide a starting point:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eKillers\u003c\/strong\u003e excel at violence, whether they are soldiers, assassins, gladiators or gunfighters.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eExperts\u003c\/strong\u003e are adaptable specialists, rogues, pilots, infiltrators and practical problem-solvers.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eScholars\u003c\/strong\u003e master medicine, engineering, ExoTech, xenoarchaeology and other dangerous forms of knowing things.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003ePsions\u003c\/strong\u003e bend physics through mental power while carrying the physical or psychological marks of their abilities.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSkills and character choices allow these classes to cover an enormous range of concepts without requiring a separate profession for every possible variety of interstellar ne’er-do-well.\u003c\/p\u003e\n\u003ch3\u003eBuild Your Own Alien\u003c\/h3\u003e\n\u003cp\u003eThe galaxy contains millions of intelligent species.\u003c\/p\u003e\n\u003cp\u003eRather than providing a short list of rubber-forehead humanoids, the game offers an extensive selection of \u003cstrong\u003especies traits\u003c\/strong\u003e which can be combined to create almost anything.\u003c\/p\u003e\n\u003cp\u003eCharacters might be winged, aquatic, chitinous, bioluminescent, venomous, methane-breathing, cybernetic, undead or adapted to zero gravity. Biological features can be combined with cultural and psychological traits to create a species suited to the campaign—or to reproduce a favourite alien from elsewhere with the serial numbers hastily filed off.\u003c\/p\u003e\n\u003cp\u003eSample species and random-generation tables are also included for those who would rather throw dice and discover what manner of spacefreak they have become.\u003c\/p\u003e\n\u003cp\u003eHumans remain available.\u003c\/p\u003e\n\u003cp\u003eSomebody has to look boring by comparison.\u003c\/p\u003e\n\u003ch3\u003eWeapons, Armour and Ships\u003c\/h3\u003e\n\u003cp\u003eEquipment is modular.\u003c\/p\u003e\n\u003cp\u003eBegin with a basic weapon, suit of armour, vehicle or starship, then add the capabilities required to make it distinctive. Build freeze rays, plasma weapons, concealed guns, powered armour, battered freighters, smuggling vessels, warships and improbable personal death-machines without waiting for an official equipment catalogue to anticipate your exact bad idea.\u003c\/p\u003e\n\u003cp\u003eThe same approach applies throughout the book:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eDesign alien species from traits\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eModify weapons and armour\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eConstruct vehicles and starships\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCreate monsters and alien wildlife\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAssemble henchmen, goons and major adversaries\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGenerate planets, cultures and complications\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eProduce enough trouble to keep a campaign moving long after the original plan has been forgotten\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStarships are treated almost like characters, with their own capabilities, modifications and damage. Space combat uses scale to distinguish personal weapons, vehicles and enormous ships without requiring a degree in orbital mechanics.\u003c\/p\u003e\n\u003ch3\u003eA Trillion Worlds\u003c\/h3\u003e\n\u003cp\u003eThe setting is deliberately suggestive rather than suffocating.\u003c\/p\u003e\n\u003cp\u003eThere is no requirement to memorise forty pages of dynastic history before being permitted to buy a laser pistol. The fall of the Urlanth Empire provides the broad situation, while short pieces of background, random tables, implied history and bizarre details create a galaxy that can be expanded in almost any direction.\u003c\/p\u003e\n\u003cp\u003eThe Games Master receives tools and advice for creating:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003ePlanets and star systems\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCivilisations and governments\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eReligions, customs and social peculiarities\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAlien beasts and intelligent species\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCriminals, mercenaries and political enemies\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eJobs, expeditions and campaign conflicts\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRuins, lost technology and ExoTech\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWorlds which sounded perfectly safe when the employer described them\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe result can resemble planetary romance, grindhouse science fiction, psychedelic space opera, sword-and-planet adventure or a particularly disreputable issue of \u003cem\u003eMétal Hurlant\u003c\/em\u003e.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA complete standalone roleplaying game\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFour flexible character classes\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSkills, saving rolls and old-school advancement\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eExtensive alien-species creation\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCybernetics and character enhancements\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePsionic powers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCustomisable weapons and armour\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eVehicles, starships and space combat\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePlanetary and interstellar exploration\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eTools for creating monsters, goons and villains\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdvice for players and Games Masters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCampaign-generation material and extensive random tables\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA sample adventure\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eExample alien species, equipment and ships\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCharacter and starship sheets\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArtwork by \u003cstrong\u003eSatine Phoenix\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMore ideas than any responsible person should be allowed to use simultaneously\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eFree Quickstart\u003c\/h3\u003e\n\u003cp\u003eA free quickstart edition is available for those who would prefer to sample the rules before committing themselves to a life of planetary sleaze:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/machinations-of-the-space-princess-quickstart\"\u003eDownload the free Machinations of the Space Princess Quickstart\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eComplete core rules and setting\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eApproximately 240 pages\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEnglish language\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally published in 2013\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWritten, designed and laid out by James “Grim” Desborough\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArtwork by Satine Phoenix\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eContributions from Colin Chapman and Daniel Bluff\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis is the electronic edition. No physical book, beautiful alien princess or lightly used smuggling vessel will be posted.\u003c\/p\u003e\n\u003ch3\u003ePrinted Editions\u003c\/h3\u003e\n\u003cp\u003eSeparate print-on-demand editions are available through Lulu.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.lulu.com\/shop\/james-desborough\/machinations-of-the-space-princess-monochrome\/paperback\/product-23702073.html\"\u003eBuy the black-and-white A5 paperback\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.lulu.com\/shop\/james-desborough\/machinations-of-the-space-princess-colour\/paperback\/product-21111958.html\"\u003eBuy the full-colour A5 paperback\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eMature Content\u003c\/h3\u003e\n\u003cp\u003eThis game contains strong language, violence, slavery, sexualised imagery, sleaze, exploitation and other material appropriate to its grindhouse science-fantasy tone.\u003c\/p\u003e\n\u003cp\u003eIt is not pornography. It is also not going to pretend that spaceports are populated entirely by tasteful cafés and well-regulated municipal transport.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22697923412032,"sku":"MSP001","price":9.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/116412.png?v=1547669500"},{"product_id":"foul-humours-osr","title":"Foul Humours (OSR) PDF","description":"\u003ch2\u003eFoul Humours\u003c\/h2\u003e\n\u003cp\u003eThe human body is mostly water.\u003c\/p\u003e\n\u003cp\u003eUnfortunately, very little of it is pleasant once it gets out.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFoul Humours\u003c\/strong\u003e is a compact OSR supplement of disgusting monsters and dark magic created from blood, spittle, urine and other substances normally best kept inside their original owner.\u003c\/p\u003e\n\u003cp\u003eSlimes and oozes have always occupied a proud place in fantasy gaming, patiently dissolving adventurers who mistake an apparently empty room for good fortune. This booklet takes that tradition somewhere wetter, nastier and considerably more personal.\u003c\/p\u003e\n\u003cp\u003eThe results can be dropped into dungeons, laboratories, plague pits, sewers, torture chambers and the homes of wizards whose experiments have escaped both their vessels and conventional standards of hygiene.\u003c\/p\u003e\n\u003ch3\u003eBodily Horror for the Dungeon\u003c\/h3\u003e\n\u003cp\u003eThese creatures are built around visceral disgust.\u003c\/p\u003e\n\u003cp\u003eThey leak, smear, clot, congeal and otherwise behave in ways likely to make players recoil before they have even heard the game statistics. They can serve as isolated horrors, the products of failed magic or symptoms of something much larger and more revolting.\u003c\/p\u003e\n\u003cp\u003eThe accompanying magical material follows the same principle, turning human effluvia into a source of supernatural power.\u003c\/p\u003e\n\u003cp\u003eIt is grubby, grotesque and entirely unsuited to anyone who believes fantasy magic should always arrive as a tasteful shower of golden sparks.\u003c\/p\u003e\n\u003ch3\u003eUse Foul Humours For\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eGrotesque new encounters in old-school fantasy games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSlimes, oozes and related fluid horrors\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDark magic derived from human excretions and secretions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSewers, charnel houses and contaminated dungeons\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAlchemical accidents and magical pollution\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBody-horror adventures\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePunishing players who insist upon touching everything\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGiving the party cleric a reason to carry more soap\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe material is system-light and intended to be readily adapted to most OSR and old-school fantasy rules.\u003c\/p\u003e\n\u003ch3\u003eRough as Toast\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFoul Humours\u003c\/strong\u003e was released under the \u003cstrong\u003eRough as Toast\u003c\/strong\u003e imprint.\u003c\/p\u003e\n\u003cp\u003eThese are deliberately cheap, nasty and experimental products: peculiar ideas produced without pretending that every concept requires a leather-bound campaign setting, twelve supplements and a commemorative dice tower.\u003c\/p\u003e\n\u003cp\u003eSome experiments produce gold.\u003c\/p\u003e\n\u003cp\u003eOthers produce an ambulatory pool of infected mucus.\u003c\/p\u003e\n\u003cp\u003eScience advances either way.\u003c\/p\u003e\n\u003ch3\u003eSchlocktoberfest\u003c\/h3\u003e\n\u003cp\u003eThe booklet was created as part of \u003cstrong\u003eSchlocktoberfest\u003c\/strong\u003e, an exercise in pulp productivity: strange, lurid and occasionally ridiculous ideas thrown at the wall to discover what sticks.\u003c\/p\u003e\n\u003cp\u003eIn this particular case, asking what has stuck to the wall may be medically inadvisable.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eOSR fantasy supplement\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMonsters and dark magical material\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSuitable for most old-school fantasy games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePart of the Rough as Toast range\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally released for Schlocktoberfest in 2016\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis is not a standalone roleplaying game. No physical book, specimen jar or damp padded envelope will be posted.\u003c\/p\u003e\n\u003ch3\u003eContent\u003c\/h3\u003e\n\u003cp\u003eContains body horror, bodily fluids, human waste, disease imagery and deliberately disgusting fantasy material.\u003c\/p\u003e\n\u003cp\u003eIt does exactly what the title threatens.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22698984308800,"sku":"OSR002","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/195477.png?v=1547669846"},{"product_id":"fifth-fantasy-the-chronomancer","title":"Fifth Fantasy - The Chronomancer (PDF)","description":"\u003ch2\u003eFifth Fantasy: The Chronomancer\u003c\/h2\u003e\n\u003cp\u003eArmies can batter themselves bloody against a city wall and achieve nothing.\u003c\/p\u003e\n\u003cp\u003eTime will bring the wall down eventually.\u003c\/p\u003e\n\u003cp\u003eIt erodes mountains, buries empires, turns children into warriors and kings into names in inconveniently heavy history books. To control even a fraction of that power is to meddle with one of the few forces which ordinarily defeats absolutely everyone.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy: The Chronomancer\u003c\/strong\u003e presents a complete time-manipulating character class for compatible Fifth Edition fantasy games.\u003c\/p\u003e\n\u003cp\u003eChronomancers are not merely conventional spellcasters who have learnt a few tricks involving clocks. They are innately connected to the ebb and flow of time, able to reach into its current and interfere with the proper sequence of events.\u003c\/p\u003e\n\u003cp\u003eProper according to everybody else, naturally.\u003c\/p\u003e\n\u003ch3\u003eThe Time Mage\u003c\/h3\u003e\n\u003cp\u003eThe Chronomancer brings the classic \u003cstrong\u003etime mage\u003c\/strong\u003e archetype of Japanese roleplaying games into Fifth Edition play.\u003c\/p\u003e\n\u003cp\u003eRather than concentrating entirely upon direct damage, the class is built around control: interfering with the pace of events, exploiting precious moments and ensuring that the battle unfolds on terms rather more favourable to the Chronomancer.\u003c\/p\u003e\n\u003cp\u003eTime may be hastened, impeded, borrowed or otherwise encouraged to abandon its usual professional standards.\u003c\/p\u003e\n\u003cp\u003eThis makes the Chronomancer suitable for players who enjoy:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eAn unusual alternative to the conventional fantasy magician\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eManipulating time as the character’s central power\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSupporting allies through carefully timed intervention\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFrustrating enemies by disrupting the natural course of events\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePlanning ahead rather than simply producing the largest available explosion\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMaking the Games Master regret using the phrase “just in time”\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eBound to the Flow\u003c\/h3\u003e\n\u003cp\u003eA Chronomancer’s powers are innate.\u003c\/p\u003e\n\u003cp\u003eThey do not merely study time as an abstract magical discipline. They experience its movement differently, feeling its currents and learning to exert influence upon something everyone else must simply endure.\u003c\/p\u003e\n\u003cp\u003eSuch power is formidable, but time is not a passive substance waiting to be arranged for personal convenience. A Chronomancer is tied to the same force they manipulate, making the class as much a strange condition of existence as a professional speciality.\u003c\/p\u003e\n\u003cp\u003eThis offers plenty of room for characterisation. A Chronomancer might be impatient with ordinary people, haunted by possibilities, obsessed with preventing a particular event or simply incapable of arriving late without taking it as a personal insult.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA complete Chronomancer character class\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFull compatibility with Fifth Edition fantasy games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAbilities centred upon the manipulation of time\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA distinct time-mage identity rather than a general spellcaster with a decorative pocket watch\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMagic items designed to complement the class\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMaterial suitable for high-magic, anime-inspired and JRPG-flavoured campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAnother character option for the expanding \u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e range\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Fifth Fantasy Series\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e draws upon the distinctive classes, peoples and heroic roles of classic Japanese computer roleplaying games, anime and manga.\u003c\/p\u003e\n\u003cp\u003eThe Chronomancer can be used alongside ordinary Fifth Edition characters or combined with the Alchymyst, Chancer, Brock and Lepuna to create a party whose tactics, silhouettes and inevitable musical theme are all becoming gratifyingly elaborate.\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Chronomancer is a character supplement, not a standalone roleplaying game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need the rules for a compatible Fifth Edition fantasy game.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis listing is for the electronic edition. No physical booklet, enchanted hourglass or warning from your future self will be posted.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22700021547072,"sku":"FTH001","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/204650.png?v=1547670081"},{"product_id":"fifth-fantasy-the-chancer","title":"Fifth Fantasy: The Chancer (PDF)","description":"\u003ch2\u003eFifth Fantasy: The Chancer\u003c\/h2\u003e\n\u003cp\u003eSome gamblers study odds, count cards and carefully manage risk.\u003c\/p\u003e\n\u003cp\u003eChancers smile, throw the dice and trust that reality likes them.\u003c\/p\u003e\n\u003cp\u003eThey have been touched by \u003cstrong\u003ethe Lady\u003c\/strong\u003e: the strange embodiment of luck which appears beneath countless names and faces across countless worlds. Her favour is fickle, occasionally spectacular and never entirely safe, but it ensures that things go right for a Chancer rather more often than probability—or common decency—should permit.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy: The Chancer\u003c\/strong\u003e presents a complete gambler-inspired character class for compatible Fifth Edition fantasy games, drawing upon the lucky rogues, card-throwing heroes and cheerfully irresponsible risk-takers of classic Japanese roleplaying games.\u003c\/p\u003e\n\u003ch3\u003eLady Luck Knows Your Name\u003c\/h3\u003e\n\u003cp\u003eA Chancer’s abilities are unpredictable.\u003c\/p\u003e\n\u003cp\u003eThe Chancer’s luck is not.\u003c\/p\u003e\n\u003cp\u003eTheir powers may introduce random effects, disrupt an orderly battlefield or produce results nobody around the table expected. Most of the time, fortune tilts matters in the party’s favour.\u003c\/p\u003e\n\u003cp\u003eMost of the time.\u003c\/p\u003e\n\u003cp\u003eThe class rewards players who enjoy improvisation, uncertainty and finding opportunities inside apparent disasters. A Chancer can turn failure aside, improve the fortunes of nearby allies and transform an otherwise routine encounter into a rapidly escalating sequence of improbable events.\u003c\/p\u003e\n\u003cp\u003eCareful tactical planning remains possible.\u003c\/p\u003e\n\u003cp\u003eIt simply becomes something everyone else does.\u003c\/p\u003e\n\u003ch3\u003eA Fortunate Companion\u003c\/h3\u003e\n\u003cp\u003eChancers are useful far beyond the gaming table.\u003c\/p\u003e\n\u003cp\u003eTheir supernatural good fortune benefits those around them, helping companions overcome obstacles and survive situations which should have ended badly. They are also capable social characters, particularly when bluffing, gambling or persuading somebody that the last astonishing result was entirely legitimate.\u003c\/p\u003e\n\u003cp\u003eThis makes the Chancer well suited to players who want to:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eManipulate luck rather than conventional magic\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSupport the entire adventuring party\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGamble with random but potentially powerful abilities\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBluff, charm and talk their way through trouble\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDisrupt enemies and alter the shape of a battle\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWin money quickly\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eLose friends even faster after winning money quickly\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eA Chancer may be welcomed as a lucky mascot, feared as a cheat or banned from every respectable gaming house within several days’ travel.\u003c\/p\u003e\n\u003cp\u003eThese assessments are not mutually exclusive.\u003c\/p\u003e\n\u003ch3\u003eGambling Rules\u003c\/h3\u003e\n\u003cp\u003eThe booklet also includes rules for games of chance, allowing gambling to become part of play rather than being dismissed with a single roll and a vague statement about somebody losing ten gold pieces.\u003c\/p\u003e\n\u003cp\u003eChancers naturally excel at such contests. Their unusual fortune and talent for bluffing can provide wealth, information and useful social connections.\u003c\/p\u003e\n\u003cp\u003eIt can also produce angry losers, accusations of cheating and invitations to continue the discussion in an alley.\u003c\/p\u003e\n\u003cp\u003eAdventure, in other words.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA complete Chancer character class for compatible Fifth Edition games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eLuck-based abilities inspired by classic JRPG gambler archetypes\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRandom effects capable of disrupting an otherwise orderly battlefield\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePowers which assist both the Chancer and nearby companions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eStrong options for social situations, bluffing and games of chance\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGambling rules\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eChancer-themed equipment\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMagical items suited to characters favoured by fortune\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSeveral excellent reasons never to allow the Chancer to hold the party’s travelling funds\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Fifth Fantasy Series\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e brings the character types, unusual peoples and exuberant abilities of Japanese computer roleplaying games and anime into Fifth Edition fantasy campaigns.\u003c\/p\u003e\n\u003cp\u003eThe Chancer can be used beside conventional characters or combined with other Fifth Fantasy options to create a party of alchymists, chronomancers, animal-folk and gamblers whose adventures require increasingly elaborate musical accompaniment.\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Chancer is a character supplement, not a standalone roleplaying game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need the rules for a compatible Fifth Edition fantasy game.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNo printed book, loaded dice or inexplicably favourable hand of cards will be posted.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22700798476352,"sku":"FTH004","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/173489.png?v=1547670296"},{"product_id":"fifth-fantasy-the-brock","title":"Fifth Fantasy: The Brock (PDF)","description":"\u003ch2\u003eFifth Fantasy: The Brock\u003c\/h2\u003e\n\u003cp\u003eThe Brock are not merry woodland folk.\u003c\/p\u003e\n\u003cp\u003eThey do not dance beneath the moon, invite strangers to tea or sing chirpy little songs about the beauty of nature. They are reclusive, stubborn and deeply suspicious of anyone who appears to be enjoying themselves without a practical reason.\u003c\/p\u003e\n\u003cp\u003eThey are also formidable warriors.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy: The Brock\u003c\/strong\u003e introduces a complete badger-like people for compatible Fifth Edition fantasy games, providing both the rules and cultural background needed to create Brock player characters.\u003c\/p\u003e\n\u003cp\u003ePragmatic, dogged and notoriously difficult to impress, the Brock guard their forest homes with grim determination. Some occasionally venture into the wider world, usually because necessity demands it.\u003c\/p\u003e\n\u003cp\u003eVery rarely because they approve of what everyone else is doing.\u003c\/p\u003e\n\u003ch3\u003eGuardians of the Forest\u003c\/h3\u003e\n\u003cp\u003eBrock communities keep largely to themselves.\u003c\/p\u003e\n\u003cp\u003eThey value endurance, practicality and responsibility over charm or empty promises. Their settlements are protected fiercely, their traditions taken seriously and their opinions expressed with all the cushioning of a falling anvil.\u003c\/p\u003e\n\u003cp\u003eTheir isolation does not make them ignorant. A Brock adventurer may leave home to confront a threat, fulfil an obligation, recover something important or investigate what the surrounding civilisations have managed to get wrong this time.\u003c\/p\u003e\n\u003cp\u003eOnce committed, they are difficult to discourage and considerably harder to stop.\u003c\/p\u003e\n\u003cp\u003eThis makes the Brock well suited to characters who are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eStoic and dependable\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFiercely protective of their companions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSuspicious of unnecessary complications\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eComfortable in wild and forested country\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMore interested in results than applause\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePrepared to solve persistent problems with persistent violence\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eNot Merely a Set of Statistics\u003c\/h3\u003e\n\u003cp\u003eThe Brock are presented as a people with their own culture and outlook, rather than a collection of bonuses wearing an animal’s head.\u003c\/p\u003e\n\u003cp\u003eTheir isolation, protective instincts and practical temperament provide plenty of material for roleplaying. A Brock character may struggle with the wastefulness, dishonesty and bewildering social rituals of the wider world, while outsiders may find the Brock blunt, dour or simply bloody difficult.\u003c\/p\u003e\n\u003cp\u003eBoth assessments can be entirely correct.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA new playable people for Fifth Edition fantasy campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules for creating Brock player characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBackground on Brock society, culture and outlook\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA race suited to resilient warriors, wilderness guardians and stubborn adventurers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eBrock-centred magical items\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMaterial that can be dropped into an existing campaign setting\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAnother member of the \u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e range of unusual character options\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Fifth Fantasy Series\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e expands compatible Fifth Edition games with new peoples and character classes inspired by Japanese fantasy roleplaying games, anime and the stranger reaches of console adventure.\u003c\/p\u003e\n\u003cp\u003eThe Brock can stand alongside conventional fantasy characters or join other Fifth Fantasy options in a party whose members have increasingly little patience for elves being treated as exotic.\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Brock is a character supplement, not a standalone roleplaying game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need the rules for a compatible Fifth Edition fantasy game.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNo physical book will be posted. Neither will a heavily armed badger-person arrive to inspect your garden and explain, at length, what you have done wrong with it.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22701471662144,"sku":"FTH003","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/188012.png?v=1547670487"},{"product_id":"fifth-fantasy-the-alchymyst","title":"Fifth Fantasy - The Alchymyst (PDF)","description":"\u003ch2\u003eFifth Fantasy: The Alchymyst\u003c\/h2\u003e\n\u003cp\u003eMost alchemists spend their lives boiling dubious liquids, refining powders and trying to remember which flask contains medicine and which contains something capable of removing a laboratory wall.\u003c\/p\u003e\n\u003cp\u003eThe \u003cstrong\u003eAlchymyst\u003c\/strong\u003e has moved beyond all that.\u003c\/p\u003e\n\u003cp\u003eA true master of the art understands that everything is composed of a handful of fundamental elements: \u003cstrong\u003eEarth, Air, Fire, Water, Light, Darkness and Magic\u003c\/strong\u003e. 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It is designed for players who want the flexibility and spectacle of a classic JRPG alchemist rather than the traditional fantasy apothecary who occasionally remembers to throw acid.\u003c\/p\u003e\n\u003ch3\u003eElemental Chymistry\u003c\/h3\u003e\n\u003cp\u003eThe Alchymyst works by reducing materials to their essential components and recombining them into useful—or violently unstable—mixtures.\u003c\/p\u003e\n\u003cp\u003eEarth provides solidity and endurance. Fire burns and transforms. Air moves and disperses. Water heals, dissolves and adapts. Light reveals and purifies. Darkness conceals and corrupts. Magic permits effects which ordinary chemistry would regard as showing off.\u003c\/p\u003e\n\u003cp\u003eThese elements allow the character to create a broad range of chymicals and battlefield effects without relying upon conventional spellcasting.\u003c\/p\u003e\n\u003cp\u003eUnlike a magician, the Alchymyst is not limited by a daily allowance of spells. Their creations last until the ingredients run out, which encourages a refreshingly practical attitude towards gemstones, monster carcasses and anything else which can be rendered down without attracting the town watch.\u003c\/p\u003e\n\u003ch3\u003eHarvest, Prepare, Deploy\u003c\/h3\u003e\n\u003cp\u003eAn Alchymyst’s work begins long before initiative is rolled.\u003c\/p\u003e\n\u003cp\u003eCreatures, minerals and unusual substances can be harvested for useful components. Those ingredients are then converted into mixtures, compounds and chymicals ready for later use.\u003c\/p\u003e\n\u003cp\u003eThis gives the class a satisfying cycle:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eSeek out rare materials\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eHarvest valuable ingredients\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePrepare useful concoctions\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDeploy them when everything goes horribly wrong\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eExamine the smoking crater for anything recyclable\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe class rewards preparation and experimentation, but its creations remain useful in the thick of an adventure. An Alchymyst can support allies, manipulate the battlefield and inflict elemental unpleasantness upon enemies who assumed the person carrying all the bottles was merely the party’s pharmacist.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA complete Alchymyst character class for Fifth Edition fantasy games\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAnime and classic JRPG-inspired abilities\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA system built around seven fundamental elements\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eChymicals and mixtures producing a range of extraordinary effects\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules for gathering and harvesting ingredients\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEquipment suited to the practising Alchymyst\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA resource system based upon available materials rather than ordinary spellcasting\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOpportunities to turn slain monsters into something more useful than experience points and an unpleasant smell\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Fifth Fantasy Series\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e introduces character classes and peoples inspired by the roles, visual language and cheerful excesses of Japanese computer roleplaying games and anime.\u003c\/p\u003e\n\u003cp\u003eThe series is particularly suited to high-magic campaigns where elaborate abilities, unusual heroes and spectacular effects are considered virtues rather than breaches of good taste.\u003c\/p\u003e\n\u003cp\u003eThe Alchymyst can be used alongside ordinary Fifth Edition characters or combined with other \u003cstrong\u003eFifth Fantasy\u003c\/strong\u003e options for a party which looks increasingly as though it ought to have its own overwrought battle theme.\u003c\/p\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Alchymyst is a character supplement, not a standalone roleplaying game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need the rules for a compatible Fifth Edition fantasy game to use this class.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis listing is for the electronic edition. No physical book, philosopher’s stone or padded parcel leaking luminous green fluid will be posted.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22702038384704,"sku":"FTH005","price":0.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/203356.png?v=1547670700"},{"product_id":"fatal-highway","title":"FATAL Highway (PDF)","description":"\u003ch2\u003eFATAL Highway\u003c\/h2\u003e\n\u003cp\u003eThe road stretches towards the horizon.\u003c\/p\u003e\n\u003cp\u003eThe fuel gauge is dropping, the engine is making a noise engines should not make, and the vehicles behind you appear to have been decorated with skulls by people who knew the original owners personally.\u003c\/p\u003e\n\u003cp\u003eTime for a chase.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFATAL Highway\u003c\/strong\u003e is a compact collection of FATE rules for vehicles, pursuits, crashes and post-apocalyptic road warfare. It provides the machinery needed when an ordinary opposed roll cannot adequately express two armoured cars hurtling through a ruined city while their passengers exchange gunfire and somebody climbs onto the bonnet with an axe.\u003c\/p\u003e\n\u003cp\u003eThe rules are quick, flexible and designed to keep the action moving rather than turning every pursuit into a lengthy seminar on differential gear ratios.\u003c\/p\u003e\n\u003ch3\u003eCars Are Characters Too\u003c\/h3\u003e\n\u003cp\u003eIn FATE, anything important can have Aspects, capabilities and complications.\u003c\/p\u003e\n\u003cp\u003eVehicles can be battered survivors, customised war machines, sleek pursuit cars or improvised deathtraps held together with wire, optimism and parts taken from three incompatible manufacturers.\u003c\/p\u003e\n\u003cp\u003eA vehicle’s qualities help define what it can do:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eOutrun pursuers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSmash through obstacles\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSurvive hostile terrain\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCarry armour and weapons\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePerform dangerous manoeuvres\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSustain damage without immediately becoming modern sculpture\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCreate advantages for drivers, passengers and attackers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAcquire memorable flaws at precisely the wrong moment\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe result keeps vehicles mechanically significant without requiring players to become automotive engineers before rolling the dice.\u003c\/p\u003e\n\u003ch3\u003eChases, Crashes and Road War\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFATAL Highway\u003c\/strong\u003e is built for pursuits in which the road itself matters.\u003c\/p\u003e\n\u003cp\u003eTraffic, wreckage, bad surfaces, collapsing bridges, narrow turns and enemy action can all transform a simple race into a sequence of escalating problems. Drivers compete for position while passengers shoot, sabotage, board other vehicles or attempt repairs under circumstances not covered by the manufacturer’s warranty.\u003c\/p\u003e\n\u003cp\u003eThe material can support:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eSpy-thriller pursuits\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePolice chases\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSmuggling runs\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eConvoy attacks\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eHighway ambushes\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDesperate escapes\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eArmed vehicle combat\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003ePost-apocalyptic road-war campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAny scene improved by speed, gunfire and irresponsible cornering\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCrashes are not merely the point at which the chase stops. They are part of the action, with consequences shaped by speed, circumstances and the sort of terrible decisions which led to the collision.\u003c\/p\u003e\n\u003ch3\u003eTried-and-Tested FATE Rules\u003c\/h3\u003e\n\u003cp\u003eThe vehicle system began in \u003cstrong\u003eAgents of SWING\u003c\/strong\u003e and has appeared in related forms across several other FATE projects, including \u003cstrong\u003e@ctiv8 2.0\u003c\/strong\u003e and \u003cem\u003ePacific Rim: FATE of Mankind\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eThis edition brings those ideas together with additional material originally developed for a FATE treatment of \u003cstrong\u003e’45: Psychobilly Retropocalypse\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThe result is a small, practical toolkit rather than a bloated vehicular encyclopaedia. Take the rules you need, bolt them onto your campaign and try not to leave any important pieces behind after the explosion.\u003c\/p\u003e\n\u003ch3\u003eUse It With\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eFATAL Highway\u003c\/strong\u003e is a supplement for FATE-based games rather than a complete roleplaying game. It assumes access to, or familiarity with, an appropriate version of the FATE rules.\u003c\/p\u003e\n\u003cp\u003eThe vehicle system’s original home can be found here:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/agents-of-swing\"\u003eBuy Agents of SWING\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRules for vehicles and vehicular action in FATE\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eChases, crashes and road combat\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSuitable for contemporary, espionage, action and post-apocalyptic campaigns\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSystem toolkit rather than a standalone game\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWritten by James “Grim” Desborough\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eNo physical book or customised interceptor will be delivered. You must provide your own leather jacket, improbable shoulder armour and dangerously limited supply of petrol.\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22703122546752,"sku":"FTL001","price":2.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/149735.png?v=1547670990"},{"product_id":"diversity-dungeons","title":"Diversity Dungeons (PDF)","description":"\u003ch2\u003eDiversity Dungeons\u003c\/h2\u003e\n\u003cp\u003eDiversity in games has generated oceans of digital ink, acres of mutual suspicion and enough furious denunciations to keep social media unpleasant indefinitely.\u003c\/p\u003e\n\u003cp\u003eIt has produced rather less practical advice for the person actually trying to build a fictional world.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDiversity Dungeons: Worldbuilding \u0026amp; Game Design in the Safe Space Age\u003c\/strong\u003e examines representation as a problem of writing, design and coherent worldbuilding rather than a compulsory exercise in ideological box-ticking.\u003c\/p\u003e\n\u003cp\u003eHow diverse should a setting be? What determines its demographics? When does historical plausibility matter? How might magic or advanced technology alter sex, disability, ethnicity or social class? How can a fictional minority be portrayed as disadvantaged without reducing its members to helpless victims? What happens when player characters resist the assumptions of their society—or attempt to change it altogether?\u003c\/p\u003e\n\u003cp\u003eThere are no answers guaranteed to please everyone.\u003c\/p\u003e\n\u003cp\u003eThat is rather the point.\u003c\/p\u003e\n\u003ch3\u003eBeyond the Usual Shouting Match\u003c\/h3\u003e\n\u003cp\u003eThis is neither a demand that every fictional village resemble a modern international airport nor an argument that fantasy must remain permanently trapped in a second-hand imitation of medieval Europe.\u003c\/p\u003e\n\u003cp\u003eInstead, \u003cstrong\u003eDiversity Dungeons\u003c\/strong\u003e considers the competing pressures upon writers and designers:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRepresentation and creative freedom\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRealism, plausibility and audience expectation\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe difference between demographic absence and deliberate exclusion\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eStereotypes, archetypes and cultural shorthand\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eHistorical settings and historical revisionism\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRace, sex, sexuality, disability, religion and social class\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMinority cultures within fictional societies\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCharacters who defy the expectations placed upon them\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSocial prejudice as a source of conflict, drama and adventure\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWays player characters might influence or overturn the societies around them\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe risks faced by creators in an unusually febrile publishing climate\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe aim is not to dictate what you must include. It is to help you understand the choices you are making, the consequences those choices may have and the opportunities they offer for better worlds and more interesting stories.\u003c\/p\u003e\n\u003ch3\u003eDiversity Within the World\u003c\/h3\u003e\n\u003cp\u003eMinority status is contextual.\u003c\/p\u003e\n\u003cp\u003eA group may be dominant in one kingdom, persecuted in another and simply regarded as foreign somewhere else. A matriarchy creates different assumptions from a patriarchy. Immortality would transform inheritance and political power. Reliable magical healing could alter disability, childbirth and warfare. Shape-changing, artificial intelligence, alien species and reincarnation make contemporary arguments about identity look positively straightforward.\u003c\/p\u003e\n\u003cp\u003eThe fantastical gives designers room to explore unfamiliar social arrangements rather than merely repainting the present.\u003c\/p\u003e\n\u003cp\u003eUsed thoughtfully, diversity becomes part of the machinery of the setting: influencing law, language, religion, economics, family, conflict and adventure.\u003c\/p\u003e\n\u003cp\u003eUsed carelessly, it becomes a row on the internet.\u003c\/p\u003e\n\u003ch3\u003eAn Explicit Perspective\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDiversity Dungeons\u003c\/strong\u003e is written from a firmly pro-free-expression position.\u003c\/p\u003e\n\u003cp\u003eIt argues that creators should remain free to follow their own vision, whether that produces a highly diverse cosmopolitan setting, an isolated and homogeneous culture, a deliberately uncomfortable historical world or something stranger than any contemporary political category can comfortably contain.\u003c\/p\u003e\n\u003cp\u003eIt does not pretend that every approach is equally effective, immune from criticism or free of consequences.\u003c\/p\u003e\n\u003cp\u003eIt does insist that disagreement is not censorship’s prettier sister.\u003c\/p\u003e\n\u003ch3\u003eFor\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eRoleplaying-game writers and publishers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGames Masters creating original settings\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFiction writers and worldbuilders\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDesigners working with historical or culturally inspired material\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAnyone interested in representation without wanting another sermon\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eCreators attempting to navigate the gap between “include everyone” and “how dare you write about them?”\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eSystem-neutral\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWorldbuilding and game-design discussion\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWritten by James “Grim” Desborough\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eFirst published in 2016\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis is a design booklet rather than a standalone roleplaying game. 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(PDF)","description":"\u003ch2\u003eDaikaiju DIE!\u003c\/h2\u003e\n\u003cp\u003eThe world is ending.\u003c\/p\u003e\n\u003cp\u003eNot all at once, which would at least be efficient, but through rising seas, collapsing ecosystems, political fragmentation, mass migration, resource wars and gigantic monsters emerging to stamp humanity’s remaining cities into the mud.\u003c\/p\u003e\n\u003cp\u003eFortunately, humanity has built gigantic robots.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDaikaiju DIE!\u003c\/strong\u003e is a FATE-powered roleplaying game of kaiju, colossal war machines and the people expected to keep them functioning while civilisation buckles around them.\u003c\/p\u003e\n\u003cp\u003ePlayers take the roles of \u003cstrong\u003eRidder pilots\u003c\/strong\u003e and their support crews: engineers, scientists, scouts, analysts and other specialists involved in humanity’s increasingly desperate war against monsters large enough to treat conventional armies as a light snack.\u003c\/p\u003e\n\u003cp\u003eThere are conspiracies to uncover, rivalries to pursue, political interests to navigate and a changing world to defend.\u003c\/p\u003e\n\u003cp\u003eMostly, however, there are enormous monsters which need punching.\u003c\/p\u003e\n\u003ch3\u003eThe World Fights Back\u003c\/h3\u003e\n\u003cp\u003eIt is approximately 2100, and the crises of the previous century have redrawn the political map.\u003c\/p\u003e\n\u003cp\u003eOld nations have merged into vast economic and military blocs. 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Scouts and soldiers contend with human-scale dangers, terrorists, cultists, conspirators and all the ordinary people who regard an extinction-level crisis as an excellent business opportunity.\u003c\/p\u003e\n\u003cp\u003eFATE’s Aspects and actions allow support characters to shape the battlefield, create advantages and keep the machine operating rather than sitting politely in the control room until the important people return.\u003c\/p\u003e\n\u003cp\u003eRelationships between pilots also matter. 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They can be simple forces of destruction, specialised anti-Ridder predators, scouts, living weapons or parts of a larger and more sinister plan.\u003c\/p\u003e\n\u003cp\u003eScale rules cover the interaction between people, vehicles, tanks, aircraft, Ridders and creatures the size of aircraft carriers.\u003c\/p\u003e\n\u003cp\u003eA person firing a handgun at a kaiju is permitted.\u003c\/p\u003e\n\u003cp\u003eThe rules merely decline to pretend this is a sensible decision.\u003c\/p\u003e\n\u003ch3\u003eThe Arms Race\u003c\/h3\u003e\n\u003cp\u003eYesterday’s wonder weapon is tomorrow’s obsolete pile of scorched metal.\u003c\/p\u003e\n\u003cp\u003eKaiju evolve, adapt or are redesigned to defeat humanity’s defences. Ridders accumulate damage, expose tactical weaknesses and require continual repair and improvement. Between battles, technical crews must modify their machines, restore lost capabilities and develop new answers to whatever horror crawled out of the ocean last Tuesday.\u003c\/p\u003e\n\u003cp\u003eThis creates an ongoing contest rather than a succession of disconnected monster fights. The opposition learns. Technology changes. Every victory reveals something that the next enemy may exploit.\u003c\/p\u003e\n\u003cp\u003eHumanity cannot simply build one very large robot and declare the problem solved.\u003c\/p\u003e\n\u003ch3\u003eInside\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eA near-future world transformed by environmental and political collapse\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMajor economic blocs and surviving independent powers\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eThe rise of the kaiju and humanity’s response\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules for scale, collateral destruction and colossal combat\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eConstruction systems for kaiju and Ridders\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eNeural interfaces and relationships between multiple pilots\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRoles for engineers, scientists, analysts and other support characters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eRules for the continuing arms race between machines and monsters\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAntagonists, technology and campaign threats\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eAdventure seeds\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA complete sample adventure\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eSufficient destructive machinery to make urban insurance functionally meaningless\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eRequirements\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDaikaiju DIE! is not a standalone roleplaying system.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt contains the setting and additional rules required for giant-monster and mecha campaigns, but you will also need the full \u003cstrong\u003eFate Core System\u003c\/strong\u003e rules.\u003c\/p\u003e\n\u003cp\u003eIt is designed for Fate Core rather than Fate Accelerated.\u003c\/p\u003e\n\u003ch3\u003eFormat\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDigital PDF download.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eApproximately 61 pages\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eEnglish language\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eOriginally published in 2016\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis listing is for the electronic edition. No physical book, giant robot or emergency reconstruction grant will be posted.\u003c\/p\u003e\n\u003ch3\u003ePrint Edition\u003c\/h3\u003e\n\u003cp\u003eA separate printed edition is also available:\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/post-mort.com\/products\/daikaiju-die-print\"\u003eBuy Daikaiju DIE! in print\u003c\/a\u003e\u003c\/p\u003e\n\u003ch3\u003eCredits\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eDesigned, written and edited by:\u003c\/strong\u003e James “Grim” Desborough\u003cbr\u003e\u003cstrong\u003ePublished by:\u003c\/strong\u003e Postmortem Studios\u003c\/p\u003e","brand":"Postmortem Studios","offers":[{"title":"Default Title","offer_id":22705593057344,"sku":"DKD001","price":3.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/products\/190523.png?v=1547671745"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0193\/6411\/8592\/collections\/1qngv2e6-front-shortedge-384.jpg?v=1784918336","url":"https:\/\/post-mort.com\/collections\/roleplaying-games\/gor.oembed","provider":"Postmortem Studios","version":"1.0","type":"link"}